Game closes when shaders enabled, only hs_err_pid logs left behind, tested on multiple systems and video cards
bravoso opened this issue ยท 1 comments
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.6.15a.jar
Rubidium / Embeddium Version
Tested with Rubidium, embeddium and Xenon, same issues
Operating System
Win 11
What is your GPU?
RTX 3080 and laptop with 1650
Java Version
Curseforge java 17.0.8+7
Reproduction Steps
Hey, i'm a professional pack creator with over 600 packs created, never had issues with oculus, just on this specific pack, and since it leaves no logs behind, crashes or stacktraces to any mod, i wasn't able to find out the source.
Enable shader and join a world, or immediately after loading to the main menu, intermittent issue just when shaders are enabled.
No crashes, nothing at logs, just hs_err_pid logs
hs_err_pid17416.log
hs_err_pid24832.log
latest.log
debug.log
Crash Report file and latest.log
No response
Additional context
No response