Banner pattern causes huge bottleneck while shaders enabled
liangmoe opened this issue ยท 1 comments
What happened?
FPS heavily drop down while rendering a good amount of banners
Screenshots
Relevant log output
https://mclo.gs/Kpeg31r
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.6.15a.jar
Rubidium / Embeddium Version
embeddium-0.3.9+mc1.20.1.jar
Operating System
Windows 10
What is your GPU?
RTX 3060ti
Java Version
Java 17
Additional context
Number of banners: 13x11=143