Transparent things cause water to become invisible when using a shader
Chris6ix opened this issue ยท 0 comments
What happened?
When using a shader and looking through something transparent like a scope or tainted glass, water behind it becomes invisible.
I first thought that it is an issue with a resource pack I use, but that dev said that it's a shader issue, so I reported it to my shader. That dev said that it is a Sodium/Embeddium issue, so I reported it there, and the embeddium dev said that it's an oculus/iris issue
Here is the embeddium issue in case it helps: FiniteReality/embeddium#235
Even the "Translucent face sorting" setting doesn't fix it.
Screenshots
Relevant log output
No response
Minecraft Version
1.20.1
Oculus Version
Oculus 1.6.15a
Rubidium / Embeddium Version
Embeddium 0.3.7+mc1.20.1
Operating System
Win 11
What is your GPU?
RX 7900 XT
Java Version
17