Oculus

Oculus

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Transparent things cause water to become invisible when using a shader

Chris6ix opened this issue ยท 0 comments

commented

What happened?

When using a shader and looking through something transparent like a scope or tainted glass, water behind it becomes invisible.

I first thought that it is an issue with a resource pack I use, but that dev said that it's a shader issue, so I reported it to my shader. That dev said that it is a Sodium/Embeddium issue, so I reported it there, and the embeddium dev said that it's an oculus/iris issue

Here is the embeddium issue in case it helps: FiniteReality/embeddium#235

Even the "Translucent face sorting" setting doesn't fix it.

Screenshots

https://imgur.com/a/LrtJnYJ

Relevant log output

No response

Minecraft Version

1.20.1

Oculus Version

Oculus 1.6.15a

Rubidium / Embeddium Version

Embeddium 0.3.7+mc1.20.1

Operating System

Win 11

What is your GPU?

RX 7900 XT

Java Version

17

Additional context

latest.log