The player's head is not displayed
MarioBlare opened this issue ยท 1 comments
What happened?
Description
The player's head will stop displaying if you wear the Barbaric Helmet from You've Goat to be Kidding Me along with the Snorkel from Artifacts. As far as I was able to find out, several modifications are involved in the appearance of the error at once. Also, the error is guaranteed to be reproduced only if the game created/overwritten configuration files at startup, in other cases, in other cases, the manifestation is due to conditions that I could not track. For example, if you use Quark, the error will be permanent, since this mod constantly updates its configuration file
List of mods
Embeddium (0.3.12)
Oculus (1.6.15a)
3D Skin Layers (1.6.2)
Architectury (9.2.14)
Cloth Config API (11.1.118)
Curios API (5.7.2)
Artifacts (9.4.0)
Moonlight Lib (2.11.9)
You've Goat to be Kidding Me (1.3.4)
Reproduction steps
- Put the previously listed mods in one modpack
- Enter your world and put on the Barbaric Helmet, then place the Snorkel in the slot added by the Curios mod:
- Switch to third-person mode and observe the absence of head texture behind the mask:
3.1 How it should look like:
- If the error disappears after restarting the client, delete the configuration of one of the mods and repeat
Screenshots
Relevant log output
No response
Minecraft Version
Minecraft 1.20.1
Oculus Version
oculus-mc1.20.1-1.6.15a.jar
Rubidium / Embeddium Version
embeddium-0.3.12+mc1.20.1.jar
Operating System
Windows 10
What is your GPU?
Tested on three video subsystems: RTX 3050 Ti Laptop / AMD Radeon R9 280X / AMD Radeon (TM) Graphics
Java Version
JDK 17
Additional context
The bug does not appear on the inventory screen and in the 3D Skin Layers settings menu. Removing Oculus or Skin Layers 3D will cause the problem to disappear. In addition, the problem disappears when you turn on shaders. That is why the bug report was created here, and not on the pages of other mentioned mods. The problem is reproduced in the same way on different systems
Addition 1
If you disable the Entity Shadows parameter, the error will only be played if the player is looking in the direction of the sun. Probably the problem with the Mixin "features.render.entity.shadows.EntityRenderDispatcherMixin"
Addition 2
Embeddium 0.3.1 and Oculus 1.16.5 are the latest versions in which the error is guaranteed not to be reproduced