Crash with Shaders and Embeddium
awbuckst11181999 opened this issue ยท 3 comments
What happened?
Game will randomly crash with a shader enabled with Occulus, see log file below. Screen will go completely white for a second and crash. Multiple people have this on our server, so different GPUs, AMD and GPU have crashed.
crash-2024-05-02_23.58.09-client.txt
java.lang.NullPointerException: Cannot invoke "me.jellysquid.mods.sodium.client.render.chunk.RenderSection.getCulledBlockEntities()" because "renderSection" is null
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.20.1
Oculus Version
1.7.0
Rubidium / Embeddium Version
Embeddium 0.3.17
Operating System
Win 10
What is your GPU?
Multiple AMD and Nvidia
Java Version
java 8 update 381
Additional context
No response
Note, I've also encountered this issue, I tracked the crash to when the game attempts to render a skull.
From what I can tell (my best guess wth some lookings), it's attempting to reference a function that exists in oculus, but is using the wrong package pathway. (Iris's)
Is trying to find:
net.irisshaders.iris.layer.OuterWrappedRenderType.wrapExactlyOnce
Should be:
net.coderbot.iris.layer.OuterWrappedRenderType.wrapExactlyOnce
Hopefully this of some help.
Below is a pastebin of the crash on my end.
https://pastebin.com/AFMRcTte
Also having this issue. Was playing with corpse mod, and that is what I assume was causing the issue with the skulls. However, killing the corpse entity had no effect on stopping crashes. The crash is very consistent in its occurrences, only happening when crossing a chunk border in a very specific room (where the corpse was).
The room where the crash occurs, taken right after relogging after a crash. Note that under the window is where the corpse was originally situated.
Crash file:
crash-2024-09-29_13.29.23-client.txt