Oculus

Oculus

60M Downloads

Messes with render layers

RaydanOMGr opened this issue ยท 1 comments

commented

What happened?

The Glowing Eyes mod, which uses a RenderLayer to draw a non-light dependent texture on the player, breaks in several ways. I have gotten reports of it:

  • Not rendering the layer without shaders
  • Making the rendering orientation dependent (turning the head in certain ways makes it not render)

Screenshots

In all screenshots, glowing eyes are enabled
Without shaders image
With shaders
image-1
Screenshot to show orientation dependency, with shaders
image-2

Relevant log output

No log

Minecraft Version

1.20.1

Oculus Version

oculus-mc1.20.1-1.7.0.jar

Rubidium / Embeddium Version

embeddium-0.3.18+mc1.20.1-all.jar

Operating System

Windows 10

What is your GPU?

Unknown, as it is not me that encountered and tested this problem

Java Version

Java 17

Additional context

No response

commented

Can confirm as it happens with Vampirism. When a vampire becomes a vampire and chooses to have red vampire eyes with or without glowing effect. The effect appears to be very random. Sometimes it works. Sometimes it straight up doesn't, sometimes it does at certain angles. The vampire eye layer seem to be an emissive render layer so the same effect is probably happening here.