Messes with render layers
RaydanOMGr opened this issue ยท 1 comments
What happened?
The Glowing Eyes mod, which uses a RenderLayer to draw a non-light dependent texture on the player, breaks in several ways. I have gotten reports of it:
- Not rendering the layer without shaders
- Making the rendering orientation dependent (turning the head in certain ways makes it not render)
Screenshots
In all screenshots, glowing eyes are enabled
Without shaders
With shaders
Screenshot to show orientation dependency, with shaders
Relevant log output
No log
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.7.0.jar
Rubidium / Embeddium Version
embeddium-0.3.18+mc1.20.1-all.jar
Operating System
Windows 10
What is your GPU?
Unknown, as it is not me that encountered and tested this problem
Java Version
Java 17
Additional context
No response
Can confirm as it happens with Vampirism. When a vampire becomes a vampire and chooses to have red vampire eyes with or without glowing effect. The effect appears to be very random. Sometimes it works. Sometimes it straight up doesn't, sometimes it does at certain angles. The vampire eye layer seem to be an emissive render layer so the same effect is probably happening here.