Oculus

Oculus

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(Not Resolved) Incompatibility with OC2:R

hickorysb opened this issue ยท 4 comments

commented

What happened?

Oculus causes the projector from OpenComputers 2: Reimagined to render over top of people in an awkward incorrect order.

Screenshots

With Oculus:
2024-07-19_03 09 18
2024-07-19_03 09 24
2024-07-19_03 09 26

Without Oculus:
2024-07-19_03 17 23
2024-07-19_03 17 27
2024-07-19_03 17 29

Relevant log output

No response

Minecraft Version

1.20.1

Oculus Version

oculus-mc1.20.1-1.7.0.jar

Rubidium / Embeddium Version

embeddium-0.3.25+mc1.20.1.jar

Operating System

Windows 11

What is your GPU?

Nvidia RTX 4070 Ti

Java Version

Java 17

Additional context

Happens on multiple computers, both in and out of dev environment. Any help in resolving this incompatibility would be appreciated, whether it's resolved on my end (I am the maintainer of OC2:R) or yours. Embeddium++ is also installed, but it's presence does not alter the outcome.

Log:
debug.log
latest.log

commented

As I see it happening without the oculus, so

commented

Could you double check and provide info on what versions of each mod you have? I and several others have tested this extensively and only have the issue described within when Oculus is installed. As you can see in the screenshots provided without Oculus it is fine. Enabling or disabling Oculus was the only thing that changed between those screenshots sets.

commented

Look at your own screenshots...

commented

I have, the thing happening in the ones labeled "without oculus" are exactly what's supposed to happen. It's a projector, when you are in front of the projector it should project on your back. When you are behind the projector it shouldn't (see screenshot one of both sets). Looking at screenshot two, when close to the surface the projector is projecting on to it is not projecting onto the players back like it should with Oculus.