(Not Resolved) Incompatibility with OC2:R
hickorysb opened this issue ยท 4 comments
What happened?
Oculus causes the projector from OpenComputers 2: Reimagined to render over top of people in an awkward incorrect order.
Screenshots
Relevant log output
No response
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.7.0.jar
Rubidium / Embeddium Version
embeddium-0.3.25+mc1.20.1.jar
Operating System
Windows 11
What is your GPU?
Nvidia RTX 4070 Ti
Java Version
Java 17
Additional context
Happens on multiple computers, both in and out of dev environment. Any help in resolving this incompatibility would be appreciated, whether it's resolved on my end (I am the maintainer of OC2:R) or yours. Embeddium++ is also installed, but it's presence does not alter the outcome.
Log:
debug.log
latest.log
Could you double check and provide info on what versions of each mod you have? I and several others have tested this extensively and only have the issue described within when Oculus is installed. As you can see in the screenshots provided without Oculus it is fine. Enabling or disabling Oculus was the only thing that changed between those screenshots sets.
I have, the thing happening in the ones labeled "without oculus" are exactly what's supposed to happen. It's a projector, when you are in front of the projector it should project on your back. When you are behind the projector it shouldn't (see screenshot one of both sets). Looking at screenshot two, when close to the surface the projector is projecting on to it is not projecting onto the players back like it should with Oculus.