Oculus

Oculus

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Oculus Crash with Distant Horizons 2.2.0-a

HoodBlah opened this issue ยท 13 comments

commented

Minecraft Version

Forge 1.20.1

Oculus Version

1.7.0

Rubidium / Embeddium Version

Embeddium 0.3.30

Operating System

Windows 11

What is your GPU?

Nvidia RTX 4070

Java Version

jdk 17

Reproduction Steps

  1. Install latest oculus, embeddium, distant horizon
  2. Crash on startup

Crash Report file and latest.log

Full modpack:
debug.log
latest.log

Just oculus, embeddium, distant horizon:
debug.log
latest.log

Additional context

Issue reported to Distant Horizon as well:
https://gitlab.com/jeseibel/distant-horizons/-/issues/789

commented

Hello. (Sorry for the bad writing, I have to improve)
For now, there isn't a patch for this problem.
The solution can be to not play with Distant Horizon or the Oculus mod.
If you still want to use all of the mods (oculus, embeddium, distant horizon) change the version of oculus to Oculus mc1.20.1-1.6.15a

Note :
There is no real fix right now. The problem will be solve when the Oculus team update the mod. For now, they have this small text on there file page of the latest version of the mod.

Upstream to Iris 1.7.0 (Main feature is Distant Horizon 2.0.4+ support, which is not released yet)

commented

Thanks, downgrading worked

commented

I'm not going to your random ahh links scammers

commented

Having same issue as well, is there any plan on updating the oculus version for matching with newest version of DH?

commented

Also having this issue. This is pretty unfortunate since Oculus is really the only way to have shaders on Forge 1.20.1 and DH 2.2.0 fixes some pretty annoying bugs.

commented

Yes it is sad, but they know this issue and will fix it (someday). For now, only downgrading Oculus or Distant Horizon mod fix this issue.

commented

Can someone recommend me a version combination of DH and Oculus that allow any shaders to work correctly? I have been trying different version combinations along with different shader packs but keep getting random artifacts when Shaders are applied
Seems like Oculus mc1.20.1-1.6.15a is the stable version for now but which DH version should I use along with it?

commented

For now on Forge 1.20.1 you can use Oculus mc1.20.1-1.7.0 & Distant Horizons 2.1.2-a. It's working fine.
If you try to use DH v2.2.X with any version of Oculus, you will get a crash.

commented

Just tried this combination and it works. Thanks a lot

On Forge 1.20.1 I have Oculus mc1.20.1-1.7.0 & Distant Horizons 2.1.2-a working fine. If you try to use DH v2.2.X with any version of Oculus, you will get a crash.

commented

This will most likely not be fixed in any time soon, since the author hasn't made any contributions since the early April.

commented

Some issue

commented

Recently there was a life-saving pull request: #702 .
Perhaps an update with a fix will be released soon.

commented

Will be fixed in a future release