Oculus

Oculus

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Crash with DH when resizing game window

johalun opened this issue ยท 0 comments

commented

What happened?

When using Oculus 1.8 with Distant Horizons (any version) on Apple Silicon the game always crashes when resizing the window.

Screenshots

No response

Relevant log output

[09:54:41] [Render thread/WARN] [ModernFix/]: Total time to load game and open world was 75.797325 seconds
[09:55:12] [DH-World Gen Thread[0]/INFO] [DistantHorizons-DhLitWorldGenRegion/]: WorldGen requiring minecraft:structure_references outside expected range detected. Force passing EMPTY chunk and seeing if it works.
[09:55:13] [Render thread/WARN] [ne.ir.ir.gl.sh.ProgramCreator/]: Program link log for colorSpaceFragment: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'Position' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'uv' not read by fragment shader

Process crashed with exitcode 6.

Minecraft Version

Minecraft 1.20.1

Oculus Version

oculus-mc1.20.1-1.8.0.jar

Rubidium / Embeddium Version

embeddium-0.3.31+mc1.20.1.jar

Operating System

macOS Sequoia

What is your GPU?

Apple M4 Max

Java Version

Java 21

Additional context

This crash only happens when Oculus is used together with Distant Horizons. If I temporarily disable DH rendering in the menu I can resize without crash.