Oculus

Oculus

81M Downloads

Crash when using MEK flamethrower

SakuraBreeze opened this issue ยท 5 comments

commented

Minecraft Version

Minecraft 1.20.1

Oculus Version

oculus-mc1.20.1-1.8.0.jar

Rubidium / Embeddium Version

embeddium-0.3.31+mc1.20.1.jar

Operating System

Windows 11

What is your GPU?

Nvidia GeForce GTX 1650

Java Version

Java 17

Reproduction Steps

  1. Take out a flamethrower(I did this in a new creative world)
  2. Press RMB to use it
  3. Game Crashes

Crash Report file and latest.log

https://gist.github.com/SakuraBreeze/465f51a1d23dea3ba64cd4ee99ef1cb8

Additional context

Starting the game takes more time after triggering this crash.I tried to remove oculus and embeddium,then everything returned to normal.

commented

im having the same issue.

commented

+1

commented

Do you use any shader packs? I had an issue with the mekanism flamethrower crashing the game with shaders enabled.

commented

Do you use any shader packs? I had an issue with the mekanism flamethrower crashing the game with shaders enabled.

I'm using BSL

commented

It only crashed when using Oculus with a shader enabled. I tested it on sildurs shaders and complementary shader and it crashed on both. It doesn't crash when oculus is enabled but you aren't using any shader. If anyone find a shader that works with the flamethrower lmk