Oculus

Oculus

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Small dots appearing when using shaders

inverspe opened this issue ยท 7 comments

commented

What happened?

I used complementary shaders and 4-6 dots appear in my screen. I haven't tried other shaders yet.

they never go away it also changes colors depending where you are looking at.

the dots changes position often

Screenshots

No response

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

Latest version of Oculus

Sodium Version

Latest version of Rubidium

Operating System

Windows 10

What is your GPU?

Radeon RX 570 Series

Java Version

Java 8

Additional context

mods that im running are
1.Clumps
2.Create
3.farmers delight
4.flywheel
5.fps reducer
6. just enough items
7. Lazy DFU
8. Oculus
9. Rubidium
10. Starlight

commented

Since no one has posted a picture of what these look like,
image

commented

I have the same issue. I tried another shader but its still there

commented

Same here, happens with all shaders. Dots appear at random locations in my screen and appear to be moving over time (even if i don't move my character/screen at all)
The dots seem to be some sort of see-through, allowing me to see the skybox through them.

only thing i figured out that might be usefull is that it has something to do with shadows.
changing the shadowmap resolution also directly affects the size of the dots.
and turning shadows off removes them.

commented

So the most likely candidate was it - Flywheel (the Create dependency rendering library). Flywheel has built-in functionality to turn its own rendering optimizations off when it detects OptiFine, but that doesn't trigger with Oculus.

Turning it off manually with /flywheel backend off solves the issue.

commented

Can confirm these are sky-colored artifacts that appear when using Complementary Shaders with real-time shadows turned on.

From some quick testing done so far:

  1. Was unable to reproduce issue with OptiFine, using the same mod and shader configuration.
  2. Was unable to reproduce issue on an otherwise unmodded instance.
  3. Was unable to reproduce issue on a flat map (i.e no modded worldgen blocks).

The above lead me to believe this is an Oculus-specific issue (or possibly Rubidium), and it likely has something to do with some specific modded worldgen blocks. I'll try to investigate further, see if I can pinpoint the culprit.

commented

I have this issue as well with rubidium/oculus and in conjuction with sildurs/BSL and seus. This is occurring in All the mods 7 modpack 1.18.2. This pack has flywheel as well. Note the pixels on bottom right of lower furnace and larger dots closest to lower left on upper furnace. When shaders are disabled it goes away. Can confirm the command: /flywheel backend off fixes issue
Base Profile Screenshot 2022 05 26 - 14 02 37 92

commented

Should be fixed on latest Flywheel and Oculus versions. If not, plz tell