Small dots appearing when using shaders
inverspe opened this issue ยท 7 comments
What happened?
I used complementary shaders and 4-6 dots appear in my screen. I haven't tried other shaders yet.
they never go away it also changes colors depending where you are looking at.
the dots changes position often
Screenshots
No response
Relevant log output
No response
Minecraft Version
1.18.2
Iris Version
Latest version of Oculus
Sodium Version
Latest version of Rubidium
Operating System
Windows 10
What is your GPU?
Radeon RX 570 Series
Java Version
Java 8
Additional context
mods that im running are
1.Clumps
2.Create
3.farmers delight
4.flywheel
5.fps reducer
6. just enough items
7. Lazy DFU
8. Oculus
9. Rubidium
10. Starlight
Same here, happens with all shaders. Dots appear at random locations in my screen and appear to be moving over time (even if i don't move my character/screen at all)
The dots seem to be some sort of see-through, allowing me to see the skybox through them.
only thing i figured out that might be usefull is that it has something to do with shadows.
changing the shadowmap resolution also directly affects the size of the dots.
and turning shadows off removes them.
So the most likely candidate was it - Flywheel (the Create dependency rendering library). Flywheel has built-in functionality to turn its own rendering optimizations off when it detects OptiFine, but that doesn't trigger with Oculus.
Turning it off manually with /flywheel backend off
solves the issue.
Can confirm these are sky-colored artifacts that appear when using Complementary Shaders with real-time shadows turned on.
From some quick testing done so far:
- Was unable to reproduce issue with OptiFine, using the same mod and shader configuration.
- Was unable to reproduce issue on an otherwise unmodded instance.
- Was unable to reproduce issue on a flat map (i.e no modded worldgen blocks).
The above lead me to believe this is an Oculus-specific issue (or possibly Rubidium), and it likely has something to do with some specific modded worldgen blocks. I'll try to investigate further, see if I can pinpoint the culprit.
I have this issue as well with rubidium/oculus and in conjuction with sildurs/BSL and seus. This is occurring in All the mods 7 modpack 1.18.2. This pack has flywheel as well. Note the pixels on bottom right of lower furnace and larger dots closest to lower left on upper furnace. When shaders are disabled it goes away. Can confirm the command: /flywheel backend off
fixes issue