Oculus

Oculus

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Minecraft crashes without crashlog when the latest oculus is on...

Deimos1054 opened this issue ยท 2 comments

commented

Minecraft Version

Minecraft 1.20.1

Oculus Version

Oculus-mc1.20.1-1.8.0

Rubidium / Embeddium Version

Embeddium-0.3.31+mc1.20.1

Operating System

Windows 11

What is your GPU?

NVIDIA GeForce RTX 4060

Java Version

Java 8 (I think...)

Reproduction Steps

N/A

I dont know... i can paste my modpack if you want to test it tho...

Crash Report file and latest.log

crash_assistant log:
https://mclo.gs/2aAvw3Q

latest.log:
https://mclo.gs/loZPViy

Additional context

No response

commented

the modpack (Base taken from another modpack and customized a bit...)

https://drive.google.com/file/d/1we47wLKMHCGGa2Mk35Vk2he8q940W-ME/view?usp=sharing

commented

I have the same spec (Win 10, 4060 RTX) with mc version 1.20.1, i also see that in my crashlog, when a Shader is Active. it output this :

[Render thread/WARN]:Shader cabb2374eda405e66b897908637abd1da5deac52 could not find uniform named subpixel_amount in the specified shader program.

In which the Shader is trying to use a variable that should be provided by Oculus / Iris but here isn't found