Minecraft crashes without crashlog when the latest oculus is on...
Deimos1054 opened this issue ยท 2 comments
Minecraft Version
Minecraft 1.20.1
Oculus Version
Oculus-mc1.20.1-1.8.0
Rubidium / Embeddium Version
Embeddium-0.3.31+mc1.20.1
Operating System
Windows 11
What is your GPU?
NVIDIA GeForce RTX 4060
Java Version
Java 8 (I think...)
Reproduction Steps
N/A
I dont know... i can paste my modpack if you want to test it tho...
Crash Report file and latest.log
crash_assistant log:
https://mclo.gs/2aAvw3Q
latest.log:
https://mclo.gs/loZPViyAdditional context
No response
the modpack (Base taken from another modpack and customized a bit...)
https://drive.google.com/file/d/1we47wLKMHCGGa2Mk35Vk2he8q940W-ME/view?usp=sharing
I have the same spec (Win 10, 4060 RTX) with mc version 1.20.1, i also see that in my crashlog, when a Shader is Active. it output this :
[Render thread/WARN]:Shader cabb2374eda405e66b897908637abd1da5deac52 could not find uniform named subpixel_amount in the specified shader program.
In which the Shader is trying to use a variable that should be provided by Oculus / Iris but here isn't found