Oculus

Oculus

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Recurring crash only when oculus shaders are enabled

AprilDerg opened this issue ยท 0 comments

commented

Minecraft Version

1.20.1

Oculus Version

oculus-mc1.20.1-1.8.0.jar

Rubidium / Embeddium Version

embeddium-0.3.31+mc1.20.1.jar

Operating System

Windows 10

What is your GPU?

Nvidia GeForce RTX 3060 Ti

Java Version

Java 17

Reproduction Steps

  1. Load my current save file with any shaders on, through oculus, or load the save and then turn shaders on after the load
  2. whole screen flashes white before crashing.

Crash Report file and latest.log

file was too long, here's a pastebin for the crash report
https://pastebin.com/z2NkavUK
and dropbox for the latest.log file
https://www.dropbox.com/scl/fi/mh4thprg8w6m144hhdn7s/latest.log?rlkey=y8enwnum8aq3bs6pmzsykt2dz&e=1

Additional context

This recurring crash started happening right after I placed a smart fluix cable from ae2 onto an import bus from the same mod, which takes up the same block, while holding a colored modded light source in the offhand. The crash first happened immediately right after, and previous backups of the world do not have this issue. Normally I would just do that, but sadly the world got big enough for my backup mod to struggle with it, and a nearby chunk fully corrupted and reverted, which is nothing short of a disaster, really. I would upload the zip file of the world, but it is ~22 gigs and i couldn't find a good way to upload a file that size.