Recurring crash only when oculus shaders are enabled
AprilDerg opened this issue ยท 0 comments
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.8.0.jar
Rubidium / Embeddium Version
embeddium-0.3.31+mc1.20.1.jar
Operating System
Windows 10
What is your GPU?
Nvidia GeForce RTX 3060 Ti
Java Version
Java 17
Reproduction Steps
- Load my current save file with any shaders on, through oculus, or load the save and then turn shaders on after the load
- whole screen flashes white before crashing.
Crash Report file and latest.log
file was too long, here's a pastebin for the crash report
https://pastebin.com/z2NkavUK
and dropbox for the latest.log file
https://www.dropbox.com/scl/fi/mh4thprg8w6m144hhdn7s/latest.log?rlkey=y8enwnum8aq3bs6pmzsykt2dz&e=1
Additional context
This recurring crash started happening right after I placed a smart fluix cable from ae2 onto an import bus from the same mod, which takes up the same block, while holding a colored modded light source in the offhand. The crash first happened immediately right after, and previous backups of the world do not have this issue. Normally I would just do that, but sadly the world got big enough for my backup mod to struggle with it, and a nearby chunk fully corrupted and reverted, which is nothing short of a disaster, really. I would upload the zip file of the world, but it is ~22 gigs and i couldn't find a good way to upload a file that size.