Flywheel + Oculus + Vivecraft Incompatibility
AzrannAVANA opened this issue ยท 1 comments
What happened?
When testing out the Colorwheel and Flywheel + Oculus compat mods with Vivecraft's VR, I ran into a common issue.
On some shaders, Create's components are either invisible or only rendered in one eye. This does not happen when flywheel's backend is set to OFF. I had posted this issue on Vivecraft's repository a while back, as well as on Complementary Shaders, but none could do so much.
As such, even if the use case is extremely unlikely and the priority is so low I don't even know if it's worth posting,
I shall still mention it. Flywheel is pretty strange with Iris on VR.
Screenshots
The right eye is the one which takes the screenshot, and additionally the only one in which Flywheel altered block entities render.
Relevant log output
Minecraft Version
1.20.1
Oculus Version
oculus-mc1.20.1-1.8.0.jar
Rubidium / Embeddium Version
embeddium-0.3.31+mc1.20.1.jar
Operating System
Windows 11
What is your GPU?
Ryzen 7700 XT
Java Version
Java 21
Additional context
I view VR as a fun gimmick to check out buildings and achievements through a different perspective. I simply found this issue pretty odd.
Relevant issue on Flywheel - Engine-Room/Flywheel#303