[1.18.2] Character rendering problem with Minecolonies
BradClc opened this issue ยท 11 comments
What happened?
Reproduce with:
minecolonies-1.18.2-1.0.720-ALPHA
Screenshots
Only change oculus,always install rubidium
Relevant log output
No response
Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.4
Sodium Version
rubidium-0.5.2a
Operating System
Win10
What is your GPU?
GTX1650
Java Version
java17
Additional context
No response
I can confirm I'm seeing this issue as well
Minecraft Version
1.18.2
Iris Version
oculus-mc1.18.2-1.2.4
Sodium Version
rubidium-0.5.2a
Operating System
Win10
What is your GPU?
AMD 6800XT
From a user in the minecolonies discord:
"Found it in oculus's codebase. They're overwriting the base rendercode of mojang which is causing a problem with the calls that minecolonies are making to render.
MRenderTypes.java from minecolonies is calling the same code that MixinVertexFormat.java from oculus is changing."
So I actually was the one who left that comment on minecolonies discord and located exactly where that render code is in minecolonies. Lines 106-144 in renderbipedcitizen.java. It appears that oculus's changes to the rendercode breaks their matrix code causing shearing if multiple are on screen at once. This seems like oculus is trying to render them all as one entity rather than the seperate entities they should be rendered as.
This was so annoying that I had to go back to Optifine. This is a duplicate of issue #5 btw
Hey i hope this is the right place to ask. I have the same issue. is there a way to fix that? or a workaround?
Maybe a way to disable the notification symbols all together?
since oculus has the same issue after all
Hey i hope this is the right place to ask. I have the same issue. is there a way to fix that? or a workaround? Maybe a way to disable the notification symbols all together?
since oculus has the same issue after all
I don't really know if bumping is allowed or not ( let me know if it isn't please! ) but is there any work around, that could for the moment fix this, or is the only option really ignoring it/removing Oculus?
Will be fixed via ldtteam/minecolonies#8588
Until then, you can apply this fix manually via this small mixin mod: (you will need to remove it after minecolonies applies the fix). https://github.com/Shadows-of-Fire/minecolonies/releases/tag/mixin