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[1.18.2] Character rendering problem with Minecolonies

BradClc opened this issue ยท 11 comments

commented

What happened?

Reproduce with:
minecolonies-1.18.2-1.0.720-ALPHA

Screenshots

Without Oculus:
2022-05-13_00 14 23
With Oculus:
2022-05-13_00 19 13
2022-05-12_21 51 11

Only change oculus,always install rubidium

Relevant log output

No response

Minecraft Version

1.18.2

Iris Version

oculus-mc1.18.2-1.2.4

Sodium Version

rubidium-0.5.2a

Operating System

Win10

What is your GPU?

GTX1650

Java Version

java17

Additional context

No response

commented

I can confirm I'm seeing this issue as well

Minecraft Version
1.18.2

Iris Version
oculus-mc1.18.2-1.2.4

Sodium Version
rubidium-0.5.2a

Operating System
Win10

What is your GPU?
AMD 6800XT

commented

From a user in the minecolonies discord:

"Found it in oculus's codebase. They're overwriting the base rendercode of mojang which is causing a problem with the calls that minecolonies are making to render.

MRenderTypes.java from minecolonies is calling the same code that MixinVertexFormat.java from oculus is changing."

commented

That's a shame, unless the author wants to change it.

commented

So I actually was the one who left that comment on minecolonies discord and located exactly where that render code is in minecolonies. Lines 106-144 in renderbipedcitizen.java. It appears that oculus's changes to the rendercode breaks their matrix code causing shearing if multiple are on screen at once. This seems like oculus is trying to render them all as one entity rather than the seperate entities they should be rendered as.

commented

This was so annoying that I had to go back to Optifine. This is a duplicate of issue #5 btw

commented

Hey i hope this is the right place to ask. I have the same issue. is there a way to fix that? or a workaround?
Maybe a way to disable the notification symbols all together?

since oculus has the same issue after all

commented

I can confirm this even happens with shaders disabled.

commented

Hey i hope this is the right place to ask. I have the same issue. is there a way to fix that? or a workaround? Maybe a way to disable the notification symbols all together?

since oculus has the same issue after all

I don't really know if bumping is allowed or not ( let me know if it isn't please! ) but is there any work around, that could for the moment fix this, or is the only option really ignoring it/removing Oculus?

commented

Same problem here, I hope we see a resolution soon

commented

Will be fixed via ldtteam/minecolonies#8588

Until then, you can apply this fix manually via this small mixin mod: (you will need to remove it after minecolonies applies the fix). https://github.com/Shadows-of-Fire/minecolonies/releases/tag/mixin

commented

Cheers!<minecolonies-1.18.2-1.0.984-ALPHA >Fixed this issue