Mob spawn issues
ano101 opened this issue · 84 comments
Hi ! Sorry for my bad English . Translated by Google . I have a problem in the standard world no spawn mobs. Only saw the shark, crab and many Jack'o man. Tested in single player . Compiled the latest version. forge-1.7.10-10.13.2.1240
Yeah, I've been trying to fix this. No idea why its happening. Thanks for the report though.
i didnt have this bug, mobs spawning in mine. but i didn't see crabs and more upsides mobs. eternaldoom, merge vanillaRecipeHelper.java, DivineBossStatus.java from my quickfix, its quickfix of crashing boss spawning in compiled mod.
for the fact that I was absent for a long time. I bought a new computer.
and merge ItemShickaxe.java to more compatibility with IC2Experimental(otherwise Shickaxes slowly destroy the blocks of IC)
Merged the shickaxe, did the boss fix in a different way since yours was broken. What did you actually change in the recipe file? The reason i ask is because i added a bunch of them and can't just replace the file.
Strelok, your merge breaks a few things in the mod. I forgot what Eternal said it was.
see rupee shickaxe craft, its crafting like arlemite.
and there was some file, which indicates the strength of the tool, where I corrected the divine shickaxe making it infinite, as in previous versions of the mod.
i know, man. it was broke the boss bars, because i didnt have time to write getter. i writed "quick fix", it fixes crash, no more
and at day time i didnt see so much cyclopes, crabs and more mobs, who spawn in multiple in older versions
Ok. Well I fixed the crash, but please do not submit code if it is not 100% working
I also changed the names of the classes in the extractor arkaniumextraсtor, just change the name of the extractor, searching them for the code. if you use a development environment intelij idea or eclipse, you can do it too, not bothering to merge
and i can see one fucking bug - npcs dont want to trade with me on server - cant open gui, interact ivent trigged(in single - trade working). i traced this problem, and i kniw where it - see coords,
that go into the arguments to the method, there are broken coordinates.
I'm not good at writing mods to minecraft, because I work mostly with C ++, Java know more bad. Can you see any methods, that getting plater coordinates of player in needed type?
yes, my english so bad XD. Russian language has a slightly different structure, so that I'm not good at English, and some of the expressions I have an interpreter to translate Google
Oh. :P I think this is the first time you haven't insulted me straight away when commenting. Woo.
some fucking technical expressions google translate translates funny \ is not correct. but to work it does not apply
guys have you any idea why some texture work in IDE, but do not work in compiled version? I suspect that they do not have the resources of compiled mod.
and can we reabalance spawning mobs? mod have lost hardcore, too little spawn mobs and aggressive mobs spawn only in the mine at night.
and guys, some of mobs cant shoot and coming to player to try kill him with melee
and vamasheron has low speed and low damage model, we must kick his eggs XD
ok. thanks. now i want to sleep, tomorrow i will install intelij idea on new computer and i'll try to do some.
It doesn't. They all extend the same class and the ones in other dims are fine
чувак, откуда я знаю, не я же этим фиксом занимаюсь. у меня мобы спаунятся, просто нейтральные спаунятся мало за исключением джек-о-мена, как и агромобы на поверхности, а агромобы в шахте спаунятся онли ночью.
а насколько они совместимы с Divine RPG? Задаю вопрос, потому что на 1.4.7 сумеречные измерения вылетают при установленном грегтече+форестри. Захожу в какой-то из порталов, и сервак крашится
народ, вопрос немножко не по теме. Ребят, IC2 Experimental = IC2+gregtech+forestry или нет? короче, станет ли на 1.7.10 версии рядом IC2E и грегтеч на ту же версию, или IC2E уже имеет его внутри себя?
Thanks. And now, what bugs we need to fix: 1)texture bug in compiled variant. 2)some mob models bugs(some textures are transparent), spawn mob fix(MOOORE, MOORE MOBS XD ) and some generation fix, vamasheron speed and size fix. Can add someone to bug list?
Xolova has said that vamacheron should be left that size. I fixed the texture bug. What models are transparent?
did you fixed the craft of rupee shickaxe(arlemite bug) and durability of divine shickaxe(may be infinite uses)? jack-o-man is half-transparent.
Halite armor will not be buffed, as going above 83% damage reduction would make it so that with protection 4 on all your armor, you're almost invulnerable.
I also propose to increase the number of protection in Halite armor because there is some imbalance between the attacking means and means of protection (fully enchanted Halite blade kills with enemy attacks in druh completely enchanted Halite armor if the opponent also has Halite armor), as well a complete set Halite armor protects worse than a set of quantum armor without a helmet of IC2
And if the vamasheron model will be big, and vamasheron damage model will be small, it will interfere with normal playing. the same speed of vamasheron is so small, he moved slowly of walking Player
okay, я понял это. просто при двух противниках в халитовой броне один очень быстро убивает другого.
omg. okay, but when two opponents in one Halite armor very quickly kills another. have you any idea to change that?
yes. Player in full enchanted halite armor die after 2-3 hits from halite armored enemy with halite blade,
maybe we can control the damage? try to remove effect of enemy halite armor in player halite armor?
No. The halite blade is a strong weapon. Keep in mind that halite is only slightly better than vanilla diamond. DRPG was meant to be played with enchantments and something to heal yourself.
omg, why? maybe change diamond armor's defence to 40 maybe? because elite realmite armor has 50% damage reduction. and iron armor to 30-35?
and i have one question - this version of Divine rpg will be released on 1.7.10?
@Eternaldoom, nope, issue is not fixed. :(
Man, issue isnt fixed now, mobs not spawning in the day and spawn too little in the night underground. and i cant see any spawned crabs, cyclops, ender spiders and more old divine mobs.