DivineRPG (Official)

DivineRPG (Official)

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Mob spawn issues

ano101 opened this issue · 84 comments

commented

Hi ! Sorry for my bad English . Translated by Google . I have a problem in the standard world no spawn mobs. Only saw the shark, crab and many Jack'o man. Tested in single player . Compiled the latest version. forge-1.7.10-10.13.2.1240

commented

Yeah, I've been trying to fix this. No idea why its happening. Thanks for the report though.

commented

Download the new version , the problem remained. With spawn mobs.

commented

I know. I haven't fixed it yet.

commented

ок

commented

i didnt have this bug, mobs spawning in mine. but i didn't see crabs and more upsides mobs. eternaldoom, merge vanillaRecipeHelper.java, DivineBossStatus.java from my quickfix, its quickfix of crashing boss spawning in compiled mod.
for the fact that I was absent for a long time. I bought a new computer.

commented

and merge ItemShickaxe.java to more compatibility with IC2Experimental(otherwise Shickaxes slowly destroy the blocks of IC)

commented

Merged the shickaxe, did the boss fix in a different way since yours was broken. What did you actually change in the recipe file? The reason i ask is because i added a bunch of them and can't just replace the file.

commented

Strelok, your merge breaks a few things in the mod. I forgot what Eternal said it was.

commented

i sayd, boss fix+crafting shickaxe fix. rupee shickaxe cant crafting

commented

see rupee shickaxe craft, its crafting like arlemite.
and there was some file, which indicates the strength of the tool, where I corrected the divine shickaxe making it infinite, as in previous versions of the mod.

commented

Oh ok. That's the only recipe? And your boss fix broke the boss bars.

commented

i know, man. it was broke the boss bars, because i didnt have time to write getter. i writed "quick fix", it fixes crash, no more

commented

and at day time i didnt see so much cyclopes, crabs and more mobs, who spawn in multiple in older versions

commented

Yeah. Thats one of of the big problems. I have no idea why it is.

commented

Ok. Well I fixed the crash, but please do not submit code if it is not 100% working

commented

I also changed the names of the classes in the extractor arkaniumextraсtor, just change the name of the extractor, searching them for the code. if you use a development environment intelij idea or eclipse, you can do it too, not bothering to merge

commented

I warned you that boss fix was not fully working.

commented

and i can see one fucking bug - npcs dont want to trade with me on server - cant open gui, interact ivent trigged(in single - trade working). i traced this problem, and i kniw where it - see coords,
that go into the arguments to the method, there are broken coordinates.

commented

I'm not good at writing mods to minecraft, because I work mostly with C ++, Java know more bad. Can you see any methods, that getting plater coordinates of player in needed type?

commented

Man I remember when I learned how to English.

commented

yes, my english so bad XD. Russian language has a slightly different structure, so that I'm not good at English, and some of the expressions I have an interpreter to translate Google

commented

Mmmm, bed.

commented

;p

commented

im corrected, before your comment XD

commented

Oh. :P I think this is the first time you haven't insulted me straight away when commenting. Woo.

commented

some fucking technical expressions google translate translates funny \ is not correct. but to work it does not apply

commented

Я вижу, что вы имеете в виду.

I r gud rushin

commented

Do you have the latest src? I think I fixed the gui bug.

commented

guys have you any idea why some texture work in IDE, but do not work in compiled version? I suspect that they do not have the resources of compiled mod.

commented

i dont have latest src, now downloading.

commented

I fixed the textures too. It was capitalization errors.

commented

and can we reabalance spawning mobs? mod have lost hardcore, too little spawn mobs and aggressive mobs spawn only in the mine at night.

commented

and guys, some of mobs cant shoot and coming to player to try kill him with melee

commented

ice archer and more twilight archers

commented

I can fix that

commented

nice

commented

not only this mobs, check all shooting mobs

commented

and vamasheron has low speed and low damage model, we must kick his eggs XD

commented

is so funny first, but it begins to irritate

commented

okay. in what class we can change spawning mobs? i try to help you.

commented

MobSpawning.java

commented

I think it has something to do with the getCanSpawnHere() method

commented

I might have a look at it soon

commented

ok. thanks. now i want to sleep, tomorrow i will install intelij idea on new computer and i'll try to do some.

commented

It doesn't. They all extend the same class and the ones in other dims are fine

commented

But do they spawn right at night?

commented

Maybe we make skype conference? its more comfortable way to communicate.

commented

They spawn, just very little

commented

in last build angry mobs spawning in mines, but so little

commented

and only at night XD

commented

ShadowOfStrelok, поскольку ты русский, долго ждать фикс спавна мобов?

commented

чувак, откуда я знаю, не я же этим фиксом занимаюсь. у меня мобы спаунятся, просто нейтральные спаунятся мало за исключением джек-о-мена, как и агромобы на поверхности, а агромобы в шахте спаунятся онли ночью.

commented

а насколько они совместимы с Divine RPG? Задаю вопрос, потому что на 1.4.7 сумеречные измерения вылетают при установленном грегтече+форестри. Захожу в какой-то из порталов, и сервак крашится

commented

ShadowOfStrelok,
2014-12-25_20 20 04
2014-12-25_20 20 08

commented

ShadowOfStrelok, all works fine 😄

commented

народ, вопрос немножко не по теме. Ребят, IC2 Experimental = IC2+gregtech+forestry или нет? короче, станет ли на 1.7.10 версии рядом IC2E и грегтеч на ту же версию, или IC2E уже имеет его внутри себя?

commented

Thanks. And now, what bugs we need to fix: 1)texture bug in compiled variant. 2)some mob models bugs(some textures are transparent), spawn mob fix(MOOORE, MOORE MOBS XD ) and some generation fix, vamasheron speed and size fix. Can add someone to bug list?

commented

maybe massivense fix(add 1 hp - must add 2 hp)

commented

Xolova has said that vamacheron should be left that size. I fixed the texture bug. What models are transparent?

commented

I fixed the massivence

commented

did you fixed the craft of rupee shickaxe(arlemite bug) and durability of divine shickaxe(may be infinite uses)? jack-o-man is half-transparent.

commented

and fix frostsivense to, plz)

commented

fewizz, а ты в сумеречные измерения во все заходил с грегтечем\форестри?

commented

The jack o man is supposed to look like that

commented

Halite armor will not be buffed, as going above 83% damage reduction would make it so that with protection 4 on all your armor, you're almost invulnerable.

commented

I also propose to increase the number of protection in Halite armor because there is some imbalance between the attacking means and means of protection (fully enchanted Halite blade kills with enemy attacks in druh completely enchanted Halite armor if the opponent also has Halite armor), as well a complete set Halite armor protects worse than a set of quantum armor without a helmet of IC2

commented

And if the vamasheron model will be big, and vamasheron damage model will be small, it will interfere with normal playing. the same speed of vamasheron is so small, he moved slowly of walking Player

commented

okay, я понял это. просто при двух противниках в халитовой броне один очень быстро убивает другого.

commented

omg. okay, but when two opponents in one Halite armor very quickly kills another. have you any idea to change that?

commented

Enchant the armor with prot. 4. I assume you mean pvp?

commented

yes. Player in full enchanted halite armor die after 2-3 hits from halite armored enemy with halite blade,

commented

maybe we can control the damage? try to remove effect of enemy halite armor in player halite armor?

commented

No. The halite blade is a strong weapon. Keep in mind that halite is only slightly better than vanilla diamond. DRPG was meant to be played with enchantments and something to heal yourself.

commented

hmmm, as far as I remember, vanilla diamond has 50% defence?

commented

80%

commented

omg, why? maybe change diamond armor's defence to 40 maybe? because elite realmite armor has 50% damage reduction. and iron armor to 30-35?

commented

and i have one question - this version of Divine rpg will be released on 1.7.10?

commented

DRPG does nerf diamond armor, and yes, it will be 1.7.10.

commented

What is nerf?

commented

DRPG replaces vanilla armor with some that isn't as good

commented

Oh and I guess this issue is fixed :P.

commented

@Eternaldoom, nope, issue is not fixed. :(

commented

Man, issue isnt fixed now, mobs not spawning in the day and spawn too little in the night underground. and i cant see any spawned crabs, cyclops, ender spiders and more old divine mobs.

commented

Cyclops and crabs definitely spawn. I'll probably increase the rate though.