Pet issues
AstralScourge opened this issue ยท 9 comments
I'm in Eden right now, and I see several pieces of empowered meat just lying on the ground. Now I know why. Bunnies and angry bunnies are leaping at cadillions (and maybe tomos) and damaging them. I thought only the tamed bunnies would do such a thing?
Perhaps this is similar to the hellpigs attacking the pigmen without the former being tamed (though the pigmen actually fight back, so it's not such a big deal). I haven't tested yet, but I'm willing to bet that this bug affects moonwolfs too. (Edit: it does)
It seems they don't attack when they are untamed now, but they have some other problems, like never sitting up and following after being tamed. (This has been a problem for awhile)
Okay, so current bugs with pets I've seen:
- Bunny crashes if you feed him meat.
- The function that toggles isSitting on and off is never accessed, so the pets will never sit up.
- Bunny has the same AI tamed and untamed (so he doesn't follow the player).
- Bunny is no longer tamed after transforming back to normal form.
Pets should only attack when told, not every mob they see. [Low priority, not gonna happen]
- Pets move very slowly.
I am not seeing this in eclipse. Does it happen all the time? Something seem to trigger it?
No, they just get attacked. They only get 1 damage per attack, but the mobs never fight back. They're in open spaces, and the damage only occurs near a potential pet.
Besides nei and damage indicators, no.
I don't have the latest latest build of divinerpg, though. I know there was a "tried fixing pets" commit, so I'll get that version when I have the chance and see if this still happens.