DivineRPG (Official)

DivineRPG (Official)

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Mob spawning bug

THEVOLCO opened this issue ยท 12 comments

commented

Hi,
im using the 1.7.10 version of drpg. There is a really aweful bug. Overworld drpg Mobs spawn in modded dimensions. There are also almost no drpg Mobs spawning in the overworld.
Also: Is it a bug or am I just doing something wrong?. I cant enter Vethea for some reason. What could i be making wrong?

commented

Interestingly, I'm running into a similar problem as the original poster. In my case, I'm seeing Divine RPG Ender mobs spawning in Thaumcraft's Eldritch dimension in a stock version of the modpack "Crundee Craft". This is running the latest version of Divine RPG, 1.4.1.3. Any ideas? Really strange to have triplets spawning in narrow corridors...

2016-03-12_21 02 30

More info: DivineRPG.cfg:

dimension {
    I:"Apalachia biome ID"=170
    I:"Apalachia dimension ID"=52
    I:"Arcana biome ID"=171
    I:"Arcana dimension ID"=56
    I:"Eden biome ID"=172
    I:"Eden dimension ID"=50
    I:"Iceika biome ID"=173
    I:"Iceika dimension ID"=57
    B:"Keep loading Apalachia"=false
    B:"Keep loading Arcana"=false
    B:"Keep loading Eden"=false
    B:"Keep loading Iceika"=false
    B:"Keep loading Mortum"=false
    B:"Keep loading Skythern"=false
    B:"Keep loading The Wildwood"=false
    B:"Keep loading Vethea"=false
    I:"Mortum biome ID"=174
    I:"Mortum dimension ID"=54
    I:"Skythern biome ID"=175
    I:"Skythern dimension ID"=53
    I:"Vethea biome ID"=176
    I:"Vethea dimension ID"=55
    I:"Wildwood biome ID"=177
    I:"Wildwood dimension ID"=51
}

Thaumcraft.cfg biome config excerpt:

biomes {

    # Eerie biome id
    I:biome_eerie=220

    # Eldritch Lands biome id
    I:biome_eldritch=221

    # Magical Forest biome id
    I:biome_magical_forest=222

    # Taint biome id
    I:biome_taint=223

    # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
    I:magical_forest_biome_weight=5
    I:outer_lands_dim=-42

    # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit
    I:taint_biome_weight=2
}
commented

If that dimension uses the end biome type, those'll spawn. I'll add a check to make sure the biome actually has Endermen spawning in it.

commented

Thanks!

commented

By modded dimensions, do you mean DRPG dimensions, or dimensions from another mod? I've tested this with Nevermine, the mob spawning seems fine. Overworld spawn rates were heavily buffed, are you using the latest version? Vethea is now entered using a nightmare bed, not a portal. Make sure your render distance is low and that you've dedicated a decent amount of RAM (Vethea is very resource intensive).

commented

When you are in the affected mod dimension bring up the debug f3 screen and find out what biome name it says.

commented

so i am also using nevermine and drpg. i think the Problem maybe is that im not using the latest Version of drpg. i am using Version 2.4.3. Is that the latest Version?

commented

and with modded dimensions i mean all modded ones except drpg ones.

commented

Yep, just tested with the newest versions of DRPG and AoA, the mob spawning is just fine.

commented

Where can i download the latest Version of drpg from?

commented

2.4.3 is not a real version, when did you build the mod?

commented

Here. But it seems you got the copy from a different source I'm guessing?

commented

If you did in fact get it somewhere else, I need to know where ASAP. I don't want the mod being distributed by a 3rd party.