1.16.5 Crash List
BigBillsHell opened this issue ยท 5 comments
DivineRPG version
1.16.5
Describe the bug
- Sorcerers in Mortum firing at creative players
- Rainbour's having particle effects within a certain distance
- Sorcerer's missing projectile textures when firing
- the trees in Iceika are all the same tree ( unknown if it is intentional or not )
- Mystic entities in Skythern firing at creative players, as well as missing projectile textures
- Lorga Missing Textures and flying above while continuously being depleted health
- Temple Guardian crashes game upon spawn when using optifine
- Golem of Rejuvenation ticking entity crash upon attacking an entity
- Saguaro Worm firing at creative players
- Ayeraco entities aggressive at creative players
- Sunstorm Ticking Entity Crash when hit / being aggressive with creative mode players
- Sunstorm missing projectile textures
- Termasect firing at creative mode players
- Twilight Demon Machine Gun projectile crash
- Iceika having music even when the music is option is turned off.
To reproduce
- Summon or go to the dimension where the entity resides, and get within aggro range.
- Summon or go to the dimension where the entity resides, at a certain distance the particles will be seen.
- Summon or go to the dimension where the entity resides, and get within aggro range.
- Go to the dimension, and observe the world gen.
- Summon or go to the dimension where the entity resides, and get within aggro range.
- Summon or encounter the entity.
- Have Optifine installed, and encounter or summon the entity.
- Get the Entity as a pet and attack an entity.
- Summon or encounter the entity.
- Summon or encounter the entity, does not need to be hit in order for it to become aggressive.
- Summon the entity in creative mode, does not matter if you hit the entity or not when your creative as it will result in a crash regardless.
- Summon/Encounter the entity and observe.
- Summon/Encounter the entity and observe.
- Summon/Encounter the entity and observe, rare chances are when it starts firing you will have a few seconds before it crashes.
( also no smoke particles when firing, unknown if this is intentional or not. )
Expected behavior
- Sorcerer's staying passive against creative mode players.
- Rainbour's to have no rainbow particles when being within a certain range.
- Sorcerer's having projectile textures upon firing.
- Trees being there 1.12.2 and 1.7.10 counterpart where they are alot more thicker in terms of foliage, ( also daytime in Iceika? I thought it was usually nighttime there with the dark skybox? )
- Mystic's staying passive against creative mode players and having projectile textures upon firing.
- Having the Lorga having it's normal behavior like in 1.7.10 and 1.12.2.
- Having the Temple Guardian not crash the game.
- Having the Golem of Rejuvenation kill the entity and not crash the game.
- Having the Saguaro worm not be aggressive against creative mode players.
- Having the Ayeraco ( all variants ) not be aggressive against creative mode players.
- Having the Sunstorm not crash the game.
- Sunstorm's having projectile textures upon firing.
- Having the Termasect not be aggressive against creative mode players.
- Twilight Demon's projectiles not crashing the game as well as having smoke prior to older versions when firing.
- Iceika not having music when the music option is turned off.
Screenshots
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Additional context
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Issue 11: https://pastebin.com/2vwYXPYh
Issue 7: https://pastebin.com/eEDEJeis
Issue 14: https://pastebin.com/Eh5c1Zs5
Issue 8: https://pastebin.com/NBN2Y84n
yes unfortunately.
Temple Guardian Without Optifine issue: https://pastebin.com/B43UMi8K
figured out that issue and resolved it, going to fix more issues before posting that fix
ok so trees were a known thing, same issue in mortum, was a compromise we made to have a release this year. however there are new ones planned. that said, fixed 92f1bed