[Suggestion] Incorrect/Misleading Tooltips
Afrocntrik opened this issue · 5 comments
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First line in tooltip states
4.0 Ranged Damage
, however last line has+7 Attack Damage
but it does do +4 Damage
RangedWeaponAPI licensed under MIT for Fabric has a customizable system for ranged weaponry additionally in-depth documentation example of vanilla changes:
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Why is it 'Infinite Uses'? Unbreakable is a tag already in the game
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Example below for Arcana and Ammo to be in more clear & in line with Vanilla Tooltips
- is ranged the other is melee.
1b. We are neoforge not fabric, additionally we dont wish to use required libraries as additional downloads can confuse users. - This was more of a legacy thing that we should probably address,
- could look into that
- another thing we could look into
Thanks for the feedback
- Additional Example below for Armor and Full Set Bonus Vanilla Inspired (utilized Formatting codes and
en_us.json
edits)
My linkeden_us.json
does have some ideas for tooltip restructure but unfortunately some of them do not work with just formatting codes due to the%s
ignoring the format so that is why I am asking for this fix to be considered I did my best to provide examples as well as
The offhand stat boost is unintentional. As for the bow stuff I believe pegas has been working on that for the next update
My apologies @NicosaurusRex99 I was not implying to utilize a library, I do understand not wanting to confuse users I was suggesting implementing a similar system using their API as an inspiration. I understand Attack Damage is a vanilla attribute which happens to be melee yet items such as the Eden Blitz, Wildwood Blitz, Mortum Blitz etc. have listed
When in Off Hand: +Attack Damage
resulting in holding the weapon in my off hand and punching causing me to do
+14 Attack Damage with my fist, that was intended?