DivineRPG (Official)

DivineRPG (Official)

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Incompatible with magnum torch (not preventing from spawning)

AoSankaku opened this issue ยท 1 comments

commented

Blacklisting divinerpg:pumpkin_spider has no effect.

[Magnum Torch config]

[diamond_torch]
	#Mobs that should still be allowed to spawn despite being included in "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_whitelist = []
	#Mobs that should not be allowed to spawn despite being absent from "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_blacklist = ["divinerpg:pumpkin_spider"]
	#Type of shape used for calculating area in which spawns are prevented.
	#This basically let's you choose between maximum or euclidean metrics.
	#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
	shape_type = "ELLIPSOID"
	#Range for preventing mob spawns on y-dimension.
	#Range: > 0
	vertical_range = 32
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
	blocked_spawn_types = ["NATURAL", "PATROL", "STRUCTURE", "JOCKEY"]
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
	mob_category = ["MONSTER"]
	#Range for preventing mob spawns on x-z-plane.
	#Range: > 0
	horizontal_range = 64

[emerald_torch]
	#Mobs that should still be allowed to spawn despite being included in "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_whitelist = []
	#Mobs that should not be allowed to spawn despite being absent from "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_blacklist = []
	#Type of shape used for calculating area in which spawns are prevented.
	#This basically let's you choose between maximum or euclidean metrics.
	#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
	shape_type = "CUBOID"
	#Range for preventing mob spawns on y-dimension.
	#Range: > 0
	vertical_range = 64
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
	blocked_spawn_types = ["NATURAL", "EVENT"]
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
	mob_category = ["CREATURE"]
	#Range for preventing mob spawns on x-z-plane.
	#Range: > 0
	horizontal_range = 128

[amethyst_torch]
	#Mobs that should still be allowed to spawn despite being included in "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_whitelist = []
	#Mobs that should not be allowed to spawn despite being absent from "mob_category".
	#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
	mob_blacklist = []
	#Type of shape used for calculating area in which spawns are prevented.
	#This basically let's you choose between maximum or euclidean metrics.
	#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
	shape_type = "ELLIPSOID"
	#Range for preventing mob spawns on y-dimension.
	#Range: > 0
	vertical_range = 32
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
	#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
	#SPAWNER: all kinds of mobs summoned by monster spawners
	#STRUCTURE: zombified piglin from nether portals
	#MOB_SUMMONED: iron golems from villagers
	#JOCKEY: mobs spawned as a rider for another mob
	#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
	#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
	#PATROL: pillager patrols
	#TRIGGERED: skeleton horse traps and warden from sculk shriekers
	#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
	blocked_spawn_types = ["NATURAL"]
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
	#For refining affected mobs use blacklist and whitelist options.
	#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
	#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
	mob_category = ["AMBIENT", "AXOLOTLS", "WATER_AMBIENT", "WATER_CREATURE", "UNDERGROUND_WATER_CREATURE"]
	#Range for preventing mob spawns on x-z-plane.
	#Range: > 0
	horizontal_range = 64

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commented
- Puzzles Lib [8.1.21] - Magnum Torch [8.0.2] - DivineRPG [1.10.7.3]