Incompatible with magnum torch (not preventing from spawning)
AoSankaku opened this issue ยท 1 comments
Blacklisting divinerpg:pumpkin_spider has no effect.
[Magnum Torch config]
[diamond_torch]
#Mobs that should still be allowed to spawn despite being included in "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = ["divinerpg:pumpkin_spider"]
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between maximum or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "ELLIPSOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 32
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["NATURAL", "PATROL", "STRUCTURE", "JOCKEY"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["MONSTER"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 64
[emerald_torch]
#Mobs that should still be allowed to spawn despite being included in "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between maximum or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "CUBOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 64
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["NATURAL", "EVENT"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["CREATURE"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 128
[amethyst_torch]
#Mobs that should still be allowed to spawn despite being included in "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_whitelist = []
#Mobs that should not be allowed to spawn despite being absent from "mob_category".
#Format for every entry is "<namespace>:<path>". Tags are supported, must be in the format of "#<namespace>:<path>". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color.
mob_blacklist = []
#Type of shape used for calculating area in which spawns are prevented.
#This basically let's you choose between maximum or euclidean metrics.
#Allowed Values: ELLIPSOID, CYLINDER, CUBOID
shape_type = "ELLIPSOID"
#Range for preventing mob spawns on y-dimension.
#Range: > 0
vertical_range = 32
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids.
#NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky
#SPAWNER: all kinds of mobs summoned by monster spawners
#STRUCTURE: zombified piglin from nether portals
#MOB_SUMMONED: iron golems from villagers
#JOCKEY: mobs spawned as a rider for another mob
#EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits
#REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt
#PATROL: pillager patrols
#TRIGGERED: skeleton horse traps and warden from sculk shriekers
#Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED
blocked_spawn_types = ["NATURAL"]
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work).
#For refining affected mobs use blacklist and whitelist options.
#If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option.
#Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT
mob_category = ["AMBIENT", "AXOLOTLS", "WATER_AMBIENT", "WATER_CREATURE", "UNDERGROUND_WATER_CREATURE"]
#Range for preventing mob spawns on x-z-plane.
#Range: > 0
horizontal_range = 64