Bonemeal not used up
benbenlaw opened this issue · 14 comments
Using bonemeal in any of the custom biomes added in this mod the bone meal is not used. in normal vanilla biomes the bone meal is used up
I can't recreate this, can you give me a specific biome you've seen it in and your BWG version and Modloader
but in my testing some biomes are working and some are not
Cypress wetlands does work
coconino meadow works
i could be wrong is it possible that in the mixin is canceling before the shrink of the bone meal stack. Looking at the BoneMealItem class the applyBonemeal method has this
bonemealableblock.performBonemeal((ServerLevel)p_40629_, p_40629_.random, p_40630_, blockstate);
your mixin would cancel the event before the shrink method below it
We don’t mixin to the bonemeal stuff I use the event provided by each loader (not fabric I do mixin there as there is no event)
yeah i saw mixin and though that haha, i just mod in neoforge so not really to familiar with how other loaders do it
when used on the actual grass block the bone meal effect happens and grows plants ect but the bonemeal just doesn't get used
using on grass blocks in the world, using on short grass still creates tall glass and consumes bone meal
when used on the actual grass block the bone meal effect happens and grows plants ect but the bonemeal just doesn't get used
What type of grass blocks, vanilla or our lush grass blocks or others



