Tall crimson roots should work like tall grass
saltyseadoggo opened this issue ยท 2 comments
Is your feature request related to a problem? Please describe.
Tall crimson roots do not behave like vanilla tall grass or ferns: they drop themselves instead of two of their smaller form, and they cannot be created by using bone meal on the smaller form, which makes then non-renewable as a side effect: players have to go out and gather large quantities of them if they want them for a build.
Describe the solution you'd like
- Tall crimson roots should be created when a player or dispenser uses bone meal on vanilla crimson roots.
- Tall crimson roots should drop two vanilla crimson roots when broken, instead of one tall crimson roots.
Additional context
The desired behaviours are patterned off of vanilla tall grass and tall ferns, with the shears breaking requirement removed to match vanilla crimson roots.
This issue half-applies to Embur roots: they can be bonemealed into tall embur roots, but the tall embur roots drop themselves instead of two small embur roots. This makes both blocks non-renewable, since tall embur roots cannot be used as a catalyst to duplicate embur roots like vanilla tall grass/ferns.