[Crash]:
Ne3uko opened this issue · 9 comments
Minecraft Version
1.18.2
BYG Version
1.4.2
Terrablender Version
1.1.0.102
Mod Loader
Forge
Mod Loader Version
40.1.60
What happened?
Crush when loading creating/loading world
crash-log
crash-2022-07-13_13.03.26-server.txt
latest.log
Did you isolate BYG?
I tried BYG alone
@Stryckoeurz Did you mean to say Terralith? Because Terraforged is still on 1.16. Although I can't seem to make the former show up in the datapack menu at all anymore.
On Fabric I had these only at creating a world so far. By flying around I could find the biome dotted around without crashing (so far).
@Stryckoeurz It's okay. Thanks for "sending an email". ;)
To add to the topic: Still didn't had a crash while just flying around, generating terrain in an existing world. It also seems possible to "resume" the creation of a crashed world file, but I'm not sure if the biome generates properly in that case. So it does seem to have to do with the initial generation itself, rather than the biome generation in general? I'm not sure if there's even a difference in how the code handles it, maybe a chunk pregen mod could replicate the crash while within the world. The worldgen crashes for me seem to be all around 11-14 percent though. I'm not sure if that implies loaded spawn chunks or a specific early generation routine within the code.
This seems to happen while trying to generate the Basalt Barreras , wich , from my testing doesn't happen in 1.18.2 1.4.1.
This somehow also bugs the structures being generated whilst a Basalt Barrera is generating , wich makes little sense to me... BYG also seems to have a hard time with TerraForged , but that may be cuz' of the 1.18 way to generate world/biomes.
Hope that can help the bug fixes.
The way to create these crashes is unreliable and i don't have the logs of mines.
You're having a feature cycle order bug, same as #801 . If you install cyanide it'll give you a lot more detail in the logs telling you exactly which features are involved and even where they're called. For me getting rid of Ecologics, Biome Makeover, and a few others fixed it. For you it might be a different mod, but it's definitely caused by BYG and another biome mod conflicting in some way.
I can't do actual tests right now but I did have Ecologics installed as well.
While reading up on Terralith and Terraforged I found some documentation of BYG being hardcoded to vanilla worldgen. What seems to be happening here is BYG having a feature cycle order error with mods that affect vanilla worldgen. I'm wondering if the two are related.