Oh The Biomes You'll Go

Oh The Biomes You'll Go

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Some smaller bugs in the end revamps

Fireface677 opened this issue · 0 comments

commented

**Before filling out this issue: **
1. We only support the latest version of BYG on for Minor Bugs.
2. Please test BYG on its own to confirm whether or not this is a mod conflict.

Mod conflict? If so, please clarify which mod is conflicting!

API/Modloader

Fabric

Describe the bug

  1. Bulbis Oddity can´t be placed on Bulbis Phycelium and doesn´t spawn there in the Bulbis Gardens either.
  2. All the end "gras blocks" can´t be bonemealed. So you can´t reproduce the smaller plants like grasses, flowers and bushes
  3. Shulkren moss blanckets are not generating.
  4. Changing the "log" blocks of the ether trees into "wood" blocks via datapack does only effect trees in "ethereal clearing" and "ethereal forest" but NOT the trees in the "ethereal island" biome.

To Reproduce

  1. Try to place the Bulbis Saplings on Bulbis Phycelium or just take a look at the biome...
  2. Try to bonemeal Phyllium/Phycelium blocks
  3. Create a datapack and change the ether trees logs to wood blocks

Expected behavior

  1. Bulbis Oddity grows in the Bulbis Gardens on Bulbis Phycelium. So the Sapplings should generate here on the ground (in the forge version they do if I remember right) and they should be possible to place on the Phycelium to grow new trees.
  2. There should be moss blanckets in this biome :D
  3. All plants in the end should be reproduceable by bonemealing the block they actually spawn on.
  4. The datapack should effect all ether trees in the 3 biomes they grow in

Screenshots/Videos

2021-02-12_15 50 41
2021-02-12_15 51 05

Additional context

This is my first time using your github issue tracker. If you need more info just say it :D

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