
Increase entity render distances while zoomed in
supersaiyansubtlety opened this issue · 5 comments
It would make zooming even more useful if the render distances for things like entities and block entities were increased while zoomed in (potentially only those in view, not sure what'd be best for performance).
I have to admit, I had initially misinterpreted this as "literally increase the render distance", which would probably be quite problematic! However? Increasing the entity render distance could be done without any real consequences (as long as Smart Occlusion is enabled!)
This feature (configurable through the "See Distant Entities" tweak) has been implemented on The Big Update™ Part 1, to be released tomorrow;
There is, however, one minor detail: if you zoom too far into the world and look at the distant entities, you'll notice that they will be uh, glitchy! This is pretty much the Far Lands syndrome happening on a rendering level, where precision ends being lost on a far distance, and Ok Zoomer will not be able to fix the rendering system; However, I do know how this could in theory be fixed (or at least treated to eliminate the Z-fighting): we will need the reverse Z technique to be implemented on Minecraft somehow, so that a loss of precision doesn't happen on the Z axis
Implemented on The Rebirth Update: Part 1 (v10.0.0-beta.7 and v12.0.0-beta.3, v11 pending)