Storage processor block
KEJWII opened this issue ยท 16 comments
I will say at the beginning that it is really saving me mod in early-game
This is not that important, although when using Storage Processor, it seems to create 1 item at once
Is there an option that allows stackcraft or not
If it is not, it would be fun if it was
If it is, maybe I just don't know because I didn't see any videos about this mod
25 book chests = 25 times clicking three times = 75 clicks. Only 3 were needed if shift-clicking on the plus sign was allowed. I second this issue. This is one of very few things were this mod is not super. Overall I'm very pleased with this mod.
I'm starting to work on this now and will fix it soon, sorry it's taken so long to fix it.
v 0.5
When trying to make bookshelves with the remote only 1 bookshelf was added to the output of the crafting area. The crafting area remained empty. Then I tried to make some chests. The crafting area remained empty and the result was still the bookshelf. I think it broke the connection to the internal server. When trying to eat some food the animation was shown but nothing was eaten.
The game is broken. As I said "update all" to my modrinth client I am not sure if really the ON1 mod did this as some libraries were updated, too.
[23:38:24] [Render thread/WARN]: Class dev.emi.emi.screen.StackBatcher$UnlitFacade$Consumer does not support optimized vertex writing code paths, which may cause reduced rendering performance
[23:38:49] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:50] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:51] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:52] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:53] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:54] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:55] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:56] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:57] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:58] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:38:59] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:00] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:01] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:02] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:03] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:04] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:05] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:06] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:07] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:08] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:09] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:10] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:11] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:12] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:13] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:14] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:15] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:16] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:17] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:18] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:19] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:20] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:21] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:22] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:23] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
[23:39:24] [Physics thread/WARN]: Too many physics frames in the physics frame queue. Is the game stage broken?
Maybe this is because I am having EMI as a recipe viewer and not JEI.
I adapted the EMI and didn't experience this problem when testing, what version of EMI do you have? Or, what other mods did you install? If you can provide a full error log, I might be able to spot the problem.
Found the offending mod (not yours) and did what I planned: Crafted with remote. Continuous crafting not working but else no crash or lost server connection.
The log is so messed up, please provide the name of that mod or a Github link, I'd like to go look at his source code
Sorry for answering late. I have swapped some of the 190 mods because some of them generated some other problems. And because of altered world generation I had to start over. Now with the newest version of ON1 and EMI I try to make bookshelves. I just use the processor table and only have items for bookshelves in the system: Logs and books and planks.
The continuous crafting checkmark just does nothing. I still can only pull one bookshelf out each time.
The latest.log is here:
There was no crash. I did not use the remote yet. I'm happy the game still works.
I wanted to go bold, use the remote and generate a latest.log with only trying to make continuous crafting with it. But something brought me to "update all" in the modrinth app and now every world has "errors in datapack" and not loads anymore. Before that I actually used the remote and crafted bookshelves one by one despite the "continuous crafting" cross checked. And else nothing bad happened.
I'll be back.
The mod that crashed the datapacks was the newest version of CTOV. I believe that this mod does nothing bad to my crafting ambitions. Atm I have 3.4.3 re-installed. Version 3.4.4 being the newest.
Looking over the latest.log(s):
I did not find any warnings or infos concerning the continuous crafting issue. Maybe a ON1-version containing more crafting verbose infos for the log file would be an idea for moving forward.
I tried to optimize the crafting, not sure if it will solve your problem, but let's try it first