Open Parties and Claims

Open Parties and Claims

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[1.18.2 Forge bug Create mod] The spawner from the Create mod cannot be transported to privates, they break down.

GitJhopa opened this issue ยท 19 comments

commented

The spawner from the Create mod cannot be transported to regions, they break down.

commented

How is that a bug? Your claim is protected.

commented

This is a bug! The spawner is not transferred to my region! It just disappears (breaks)

commented

I transferred it with the help of a trolley collector, as it is done in the video.

https://youtu.be/NfJr2m1cHkY

commented

When I moved it from Wilderness to my region, it disappeared in my private when I decided to place it as a block.

commented

That's what is supposed to happen. Contraptions coming from outside the claim can't be placed inside it, for very obvious reasons.

commented

so the region is me, not someone else's.

commented

Although the players were able to bring some kind of spawner like that. But it seems just lucky. The rest of the spawners just disappear.

commented

It doesn't know whose contraption it is.

commented

This is inconvenient :( I would like to make it so that it remembers the owner who puts the block. Since the players complain that they cannot bring a spawner or drill to their region.

commented

The drill seems to work in the region - everything is fine. But here's the real problem, it breaks the mechanics of the Create mod. I can't bring a spawner from the Wilderness region to my region when I bring it and activate it - it just breaks and disappears.

commented

The players won't do that. To tell this to all the players is hemorrhoids. Can you add a spawner exception in your mod?

commented

It's not up to my mod whether Create remembers contraption owners. It simply doesn't.
I doubt anyone was able to place a spawner from outside the claim. It should only work inside the same claim.
You can try claiming the chunk where you find the spawner and then taking the contraption to your other claimed chunks. I don't know if it'll work though.

commented

Or you can probably unclaim the chunk you want to place it in, place the spawner and then reclaim the chunk.

commented

It's not a good idea to add a spawner exception, even if it's possible (probably not). People will be able to grief using them.

commented

The spawner is placed from constructions. Can it check the owner or participants of the region who unlock this construction so that the spawner is installed in the region?

commented

It can't. All it knows is where the spawner contraption was assembled from blocks.

commented

It can't. All it knows is where the spawner contraption was assembled from blocks.

sec, i give you my fixes create where owners are taken into account, you can take the code from there.

commented

In some of these fixes, there is a code that does so that the owner of the mechanism is remembered!

commented

You can take it to yourself and you will have a mod to remember the owner. And everything will work!