ReplaceToBiomeName in v8.2 and Biomes O'Plenty
Darsenia opened this issue ยท 5 comments
OTG Plugin or Mod
- OTG Mod for Forge
- OTG Plugin for Spigot
OTG Version
- 1.12.2_v8_r1
- 1.12.2_v7_DEV_r26
- 1.12.2-v6
- 1.12.2-v5
- 1.11.2-v8
- 1.11.2-v9
- 1.10.2-v21
- Other - specify here
Forge or Spigot Versions
latest Forge
What other plugins are you running?
latest Biomes O'Plenty
Description
I'm not sure if it is normal or not,but:
when using BOP biome in ReplaceToBiomeName, custom OTG biome is populated with BOP trees and other decorations 99%.I hardly met a few my trees there.Is there any way of removing BOP trees etc from there?I tried to make all BOP biomes ids "-1" in its config, but now my custom biome is simply "plains" without any BOP decorations.
I thought, that ReplaceToBiomeName will change only colors and climate (and a name)...
Ah,that's it...Thanks for explanation)
I have another question about virtual biomes in v8: if there is no need now to mention them with ids in "custom biomes: " line in worldconfig and they are read directly from worldbiomes folder, how can ids>256 be assigned to the virtual biomes? The old way, via that line? If I don't want them to take ids <256 for better mods compatibility.Will biomes with ids>256 be affected by dynamic ids allocation?
Why replace to a BoP biome if you don't want it to populate it with it's stuff? Turning off BoP's population would be down to BoP to implement if anything.
I found how turn off trees in configs.But it would work only with mods that are so configurable.
Never mind;)
So that kind of ReplaceToBiomeName is for full integration of any biome.Ok)