Feature: Universal TXT/JSON/NBT Loottable support
NLBlackEagle opened this issue ยท 2 comments
Is your feature request related to a problem? Please describe.
I wanted to import loottables into MC, however creating loottables often happens in JSON format rather then NBT. I have tried linking both JSON as TXT to a chest string of which neither worked e.g.:
B(-3,0,-4,CHEST:3,../NBT/VanillaLoot/jsonloot/underwater_ruin.txt)
B(-3,0,-4,CHEST:3,../NBT/VanillaLoot/jsonloot/underwater_ruin.json)
Describe the solution you'd like
It would be nice to see that multiple methods are allowed. Preferably json/nbt and perhaps txt ( as this is also used in the entity string )
Describe alternatives you've considered
A possible workaround is manually editting an existing NBT file or to use the minecraft:loottable However if the loottable is different from the default minecraft loottable or non-existant in the game ( so custom ) one is forced to manually put the loottable in a NBT file.
Description aka Additional context
This feature request is one of lower priority and more of a luxury as workarounds are there but definitely worth putting in at some point.
Hey @NLBlackEagle , thanks for reporting this. Sounds like a good idea that would make working with BO3's/BO4's easier. Moving to backlog for now.