Far From Home Amplified crashing while generating world
CowHItFace opened this issue ยท 13 comments
OTG Plugin or Mod
- [ x] OTG Mod for Forge
OTG Version
- [x ] 1.12.2_v8_r1
Forge or Spigot Versions
Currently running 1.12.2 Forge 1.12.2-14.23.5.2847
Server/Client Log
crash-2020-01-27_02.26.39-server.txt
What other plugins are you running?
All mods from my modpack should already be listed in the crash report. Thats round about 160 mods though.
Description
It simply crashes minecraft while generating the world with the FFH Amplified preset. Already deleted the otg-core file and FFH Files and tried again but it keeps happening. When i only use the Biomes o Plenty world generation, everything works and it generates a world without crashing at all.
I also tried using the normal Far From Home presets and it still doesnt work.
I really just one a new type of "Bioms o Plenty" world generation.
Thanks in advance :)
I just hope its okey that i uploaded the file rather than copying the entire crash log in here
Hey @CowHItFace , thanks for reporting this. Will look at this for the next dev version (v9.0_r4), available on the Discord asap.
Will take this along for r5 instead. What's the name of the modpack? Can you recreate the problem with only a few mods?
This issue will be closed due to inactivity or moved to the backlog for resolution after the 1.15 update if no response is provided within 48 hours.
Oh man i am sooo sorry for real. I completely forgot about that while making my modpack. I am soo sorry. By the way, I wasn't able to recreate this issue because I moved on to another world gen mod but i think that i can tetmst FFH tomorrow again. Maybe it will work then.
So i tested my slightly optimised modpack with ffh again but it's still not working though. I don't know if you'll read this but I got something like "could not allocate the requested id256 for biome frozenskypeaks". Sorry again for not responding
You've probably run out of biome IDs, you either need to remove some mods or alter the FFH preset to use less non-virtual biomes.
I have a little question about JEID. Is it compatible with OTG? Cause normally, JEID would increase the biomeIDs by a significant number but that's not the case here. I also read in one issue on JEID github that it is not compatible with otg because JEID is being overwritten in terms of biomeIDs or something like that. But that's also like one or two years ago hmmm...
I think OTG simply assumes the ID cap, and that that's why they don't work together. Could be wrong though. OTG and JEID run together fine, you just still can't go beyond 256 biomes