Open Terrain Generator (OTG)

Open Terrain Generator (OTG)

10M Downloads

Far From Home Amplified crashing while generating world

CowHItFace opened this issue ยท 13 comments

commented

OTG Plugin or Mod

  • [ x] OTG Mod for Forge

OTG Version

  • [x ] 1.12.2_v8_r1

Forge or Spigot Versions

Currently running 1.12.2 Forge 1.12.2-14.23.5.2847

Server/Client Log

crash-2020-01-27_02.26.39-server.txt

What other plugins are you running?

All mods from my modpack should already be listed in the crash report. Thats round about 160 mods though.

Description

It simply crashes minecraft while generating the world with the FFH Amplified preset. Already deleted the otg-core file and FFH Files and tried again but it keeps happening. When i only use the Biomes o Plenty world generation, everything works and it generates a world without crashing at all.
I also tried using the normal Far From Home presets and it still doesnt work.
I really just one a new type of "Bioms o Plenty" world generation.

Thanks in advance :)

commented

I'm also having this issue, but normal FarFromHome worked for me.

commented

I just hope its okey that i uploaded the file rather than copying the entire crash log in here

commented

Hey @CowHItFace , thanks for reporting this. Will look at this for the next dev version (v9.0_r4), available on the Discord asap.

commented

Will take this along for r5 instead. What's the name of the modpack? Can you recreate the problem with only a few mods?

commented

This issue will be closed due to inactivity or moved to the backlog for resolution after the 1.15 update if no response is provided within 48 hours.

commented

Closing due to inactivity.

commented

Oh man i am sooo sorry for real. I completely forgot about that while making my modpack. I am soo sorry. By the way, I wasn't able to recreate this issue because I moved on to another world gen mod but i think that i can tetmst FFH tomorrow again. Maybe it will work then.

commented

So i tested my slightly optimised modpack with ffh again but it's still not working though. I don't know if you'll read this but I got something like "could not allocate the requested id256 for biome frozenskypeaks". Sorry again for not responding

commented

You've probably run out of biome IDs, you either need to remove some mods or alter the FFH preset to use less non-virtual biomes.

commented

Aight gonna look at that tomorrow thank you very much

commented

I have a little question about JEID. Is it compatible with OTG? Cause normally, JEID would increase the biomeIDs by a significant number but that's not the case here. I also read in one issue on JEID github that it is not compatible with otg because JEID is being overwritten in terms of biomeIDs or something like that. But that's also like one or two years ago hmmm...

commented

I think OTG simply assumes the ID cap, and that that's why they don't work together. Could be wrong though. OTG and JEID run together fine, you just still can't go beyond 256 biomes

commented

Oof this is so sad. Thx for you're answer though. Gonna ask them in a new issue now