how to make otg reads the biomes on the existed map files
TRLWeiss opened this issue ยท 1 comments
Is your feature request related to a problem? Please describe.
I'm always frustrated when i want to use a map created by worldpainter,which means there are sevreal biomes waiting otg to generate trees,ores,and etc.But in fact,when otg opens a map(I copied the regions to a current OTG files),it just generate trees and ores using its seeds.
Describe the solution you'd like
hope there are a config files which can manage options whether read a existed worldpainter map or not.If this option is set to true,the OTG will follow the biomes contained in the map file to generate trees and buildings.