Open Terrain Generator (OTG)

Open Terrain Generator (OTG)

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1.16.x: 1 - Project start: App start / GUI v1

PG85 opened this issue ยท 0 comments

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  • Port all Common OTG code to 1.16.x, create a new 1.16.x Forge project. Add a modded biomegenerator and chunkgenerator that do the same as vanilla (aren't connected to OTG common yet), to be replaced later.
  • Use the vanilla world creation GUI to create OTG worlds, we'll use world name == preset name for v1. The world created should use the modded biomegen and chunkgen, no OTG features yet.
  • Register all OTG biomes at app start, see #300 .
  • Use configs folder instead of mods folder, see #182 .
  • Implement basic code for console commands, see #530 .
  • Add any missing 1.16.x blocks/resources to the default lists in the common project (if you can figure out which are missing at this point).

When this is done, proceed by implementing OTG biomegen, chunkgen, then chunk population.