Open Terrain Generator (OTG)

Open Terrain Generator (OTG)

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1.16.x: 2.1: BiomeConfig settings (colors, materials etc)

PG85 opened this issue ยท 1 comments

commented

Hook up all the biome config settings not related to base terrain gen / noise or biome placement.

  • biomeTemperature
  • biomeWetness
  • stoneBlock
  • surfaceBlock
  • groundBlock
  • waterBlock
  • iceBlock
  • cooledLavaBlock
  • skyColor
  • waterColor
  • grassColor
  • grassColor2
  • grassColorIsMultiplier
  • foliageColor
  • foliageColor2
  • foliageColorIsMultiplier
  • fogColor
  • fogDensity
  • fogTimeWeight
  • fogRainWeight
  • fogThunderWeight
  • replacedBlocks
  • surfaceAndGroundControl
commented

for 0.0.1, implemented all except

  • grassColor2 / grassColorIsMultiplier (using mc grass colors, can only set base color and multiplier type none/dark_forest/swamp)
  • foliageColor2/ foliageColorIsMultiplier (using mc foliage colors, can only set base color)
  • fogDensity/fogTimeWeight/fogRainWeight/fogThunderWeight (using mc fog, can only set fog/water fog color)

replacedblocks should work, but only when targeting specific blocks, fe WOOL will not target all WOOL:X