Feature: 1.16.4 - 0.1.0: Ocean Update
jaskarth opened this issue ยท 3 comments
To get parity with 1.13 oceans, we need:
- Icebergs (SAGC)
- Icebergs (Resource)
- Kelp resource
- Seagrass resource
- Coral resource
- Sea pickles
- Shipwrecks and Ocean Ruins
- Ocean temperature distribution via perlin noise
To allow for greater configurability by preset developers, the following config format is proposed:
WarmOceanBiomes: ocean_1, 10, ocean_2, 5, ocean_3, 20, ...
Where it would be possible to specify multiple biome configs that generate within the temperature "band". If no weights are given, it would also be possible to specify just a single biome config. We would needWarmOceanBiomes
,LukewarmOceanBiomes
,OceanBiomes
,ColdOceanBiomes
, andFrozenOceanBiomes
to fill all temperature bands provided by vanilla.
Only TODO left should be #615, will reopen that.
Added UseFrozenOceanTemperature: true/false to biomeconfig, to enable frozen ocean variable temperature, used to create patches of ice.
Fixed some Iceberg sagc bugs, Iceberg sagc now also allows normal SAGC commands after "Iceberg", for example: SurfaceAndGroundControl: Iceberg -normal SAGC command-. Added biomeconfig PackedIceBlock and SnowBlock to control iceberg sagc materials.