Caves generating air inside custom ocean fluids
I-am-mimic opened this issue ยท 4 comments
OTG Plugin or Mod
- OTG Mod for Forge
- OTG Plugin for Spigot
OTG Version
- 1.12.2_v8_r1
- 1.12.2_v7_DEV_r26
- 1.12.2-v6
- 1.12.2-v5
- 1.11.2-v8
- 1.11.2-v9
- 1.10.2-v21
- Other - 1.16.5-0.0.13
Forge or Spigot Versions
Forge 1.16.5-36.1.32
What other plugins are you running?
https://docs.google.com/document/d/18PodlrUTttVyKap7udTtCqoCHHPgzYw-ei2tTCbeLXk/edit?usp=sharing
Description
Caves seeming to generate inside of custom fluids set as the fluid for a ocean.
Self explanatory.
- In the test bc put the custom fluid as lava
- Set the sea level from 40,0.
- Results may vary depending on cave gen settings.
Thanks for reporting this, will take a look at making it avoid all liquids, not just water. I assume the carvers just aren't built for that since itd never happen normally. Could look at making it avoid the biome's WaterBlock, although that could cause some funky issues if some user tries to use solid blocks also used elsewhere as water.
For what it's worth, this sounds like the option that would be most useful to me as a preset dev.
Thanks for reporting this, will take a look at making it avoid all liquids, not just water. I assume the carvers just aren't built for that since itd never happen normally. Could look at making it avoid the biome's WaterBlock, although that could cause some funky issues if some user tries to use solid blocks also used elsewhere as water.
Looks like vanilla uses different carvers for ocean/land, so may have to add more OTG carver types. Also still have to allow non-otg carvers.
*Edit: Non-otg carvers have been added for 0.0.14, CavesEnabled/RavinesEnabled in the WorldConfig can be used to toggle OTG carvers on/off.