[Bug]: Worldspawn(s*) reset on every server restart to a default from the levels Config.yaml
PaxJaromeMalues opened this issue ยท 7 comments
Is there an existing issue for this?
- I have searched the existing issues
Current Behavior
Spawn locations edited reset to the config.yaml coordinates set at world creation.
Expected Behavior
Spawns should carry over as expected using either Vanilla, modded versions or SpongeForge/Paper/Bukkit/Spigot or plugins like Nucleus.
Which platforms have you reproduced this issue using?
Forge Multiplayer
OTG Version
OpenTerrainGenerator-1.12.2-v9.5 & 9.4
Platform Version
No response
Steps To Reproduce
- Install SpongeForge API 7.4.7 / 7.4.8-latestRC in default state (no config changes)
- Install OTG in the above mentioned version
- Install the VanillaVistas+ Preset
server-root/mods/plugins/Vanilla_Vistas+1.1.jar
- Setup the server.properties with
generator-settings=
,level-type=otg
,level-name=VanillaVistas
- Start the server + let level generate
- Login (gamemode 0 / 1 is not important) move about a 100 blocks from Spawn
- Type
/setworldspawn
server will give the appropriate answer /kill
yourself and see yourself respawn at a safe location around the set spawn- Stop the server safely and restart it
/kill
yourself and see yourself respawn at the original spawn location
Log file
https://paste.denizenscript.com/View/110124
Anything else?
No response
Thx to a user in the Discord I discovered the O menu, but sadly the results do not change.
POSSIBLE WORKAROUND BY USER Hawk.Eye#2569
- Enter OpenTerrainGenerator directory in
<serverroot>/<world>/OpenTerrainGenerator
- Delete
Config-backup.yaml
- Edit
Config.yaml
with XYZ coordinates of new spawn - Enter
<serverroot>/<world>
- Delete
level.dat_old
- Edit
level.dat
with XYZ coordinates of new spawn (for this you will need the NBTExplorer) - New spawn should survive restart, Nucleus
/firstspawn
might not be functional or stuck with whatever the worldspawn is
Does this occur when using regular Forge (not spongeforge)?
Also please note that 1.12.2 support is EOL; we will accept a pull request for this issue but it might not get development attention otherwise.
Does this occur when using regular Forge (not spongeforge)?
Also please note that 1.12.2 support is EOL; we will accept a pull request for this issue but it might not get development attention otherwise.
The project of my community relies upon spongeforge, I will not be able to change that fact sadly. At least not at the current stage (inbefore BETA testing the modpack). Therefore I can not attest that.
It is sad to hear that OTG1.12.2 is EOL, I should have probably expected that.
I have 0 coding capabilities required for fixing this so there will be no pull request from me.
You guys did an awesome job by fixing whatever prohibited OTG and spongeforge to work back in 7.0. and 7.1.
This spawn thing is lit the only thing that would keep me from being able to use OTG.
If you can test it on regular Forge we can at least figure out whether there's a discrepancy. It's also possible someone other than our core team would be willing to fix this! We may also find room to do it ourselves, I just wanted to manage expectations.
If you can test it on regular Forge we can at least figure out whether there's a discrepancy. It's also possible someone other than our core team would be willing to fix this! We may also find room to do it ourselves, I just wanted to manage expectations.
What would I need for that?
Bare bones mc server jars, forge jar and OTG right?
edit: and the vistas preset
If you can test it on regular Forge we can at least figure out whether there's a discrepancy. It's also possible someone other than our core team would be willing to fix this! We may also find room to do it ourselves, I just wanted to manage expectations.
reproduced with OTG 1.12.2, forge latest recommended 1.12.2 and Vanilla Vistas+