Tanks crossing boundaries don't always connect
mikeemoo opened this issue ยท 3 comments
When tanks loads clientside, if the tank next to it isnt loaded (i.e. in a different chunk), it'll not register that a neighbour is there and wont connect the 'texture'.
Maybe when a tile loads, (on initialize()), if it knows it's at the edge of the boundary, it should tell neighbours to re-check textures. (findNeighbours())