OpenBlocks

OpenBlocks

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Config option to disable guide and changelog

Dreytac opened this issue ยท 12 comments

commented

Hey guys. I have a request for a config option to disable the guide and changelog being automatically given to each player.

The book has a recipe to make it if the player wants to use it so an option to turn it off by default shouldn't be to invasive.

commented

I know this is closed but I felt like adding my own 2 cents in. I would like to have the option to disable spawning with it only because I want people to have to craft it that way they only have the book if they want to play with tinkers stuff.

commented

@JasonPra See the linked issue, it's in the config afaik.

commented

I would like to agree with this, the book is great and its great having all that information ingame but we use the quest mod that gives it own book. we dont want to lose the openblocks mod as it has some great features but the guide book is very invasive when your trying to create a new player experience based on our custom quests, it really does ruin immersion.

commented

Are you both willing to sit in our IRC channel or bug tracker and support the users constantly asking how something works, and why something doesn't work as they expected? :)

commented

I can only speak for my users but they know how to use Google (a rarity I know). I noticed an option to disable the change-log which was the biggest gripe so thank you for that. What happened to the wiki you had though? It seems it got converted from a website to an in-game book.

I'm not asking for it to be disabled by default, just an option to disable it if we want to. Considering mod-pack authors are expected to handle mod crash reports and not the mod authors, I figure the mod-pack author should also be responsible for providing their users a way to get / find reference material (mod-pack authors being responsible is another rarity I guess). Personally I have a website set-up with each mod we have installed along with a permissions link, mod page and any reference material we could find. Our users find that invaluable.

As it stands at the moment, our mod-pack gives our users a total of 7 books when they first login! I've had users complaining they're overwhelmed by the sudden influx of books versus their ability to find information when they need it. The book being craft-able is enough for most of my users to get the information they need when they need it.

My other issue with books on first spawn is that if you die early on without a chest, you lose all those books anyway. Most of our users lose the books anyway. Having to remember where you placed the book and then search through page by page to find a certain block you're interested in is quite tedious (Tinkers' Construct being a prime example) when compared to a quick Google search or wiki.

It is your mod though so if you don't want to implement it, that's fine. The option to disable the change-logs was the most wanted option on my part. We really enjoy your mod so thank you and keep up the good work!

commented

I believe the major issue with the books thing is none of them have actually functional tables of contents. TConstruct is actually a really good example of this- it looks like you should be able to click the sections to go to them, but you can't.

If I were to suggest anything on this subject, it'd be to add an interactive table of contents to the book to make it more navigable, either that or sort the book into sections that you can cycle through using buttons, ala the RotaryCraft handbook. Otherwise you might as well just go back to having a wiki.

Sent from Samsung tablet

-------- Original message --------
From: Rodney [email protected]
Date: 04/04/2014 3:17 PM (GMT-05:00)
To: OpenMods/OpenBlocks [email protected]
Subject: Re: [OpenBlocks] Config option to disable guide and changelog (#322)

I can only speak for my users but they know how to use Google (a rarity I know). I noticed an option to disable the change-log which was the biggest gripe so thank you for that. What happened to the wiki you had though? It seems it got converted from a website to an in-game book.

I'm not asking for it to be disabled by default, just an option to disable it if we want to. Considering mod-pack authors are expected to handle mod crash reports and not the mod authors, I figure the mod-pack author should also be responsible for providing their users a way to get / find reference material (mod-pack authors being responsible is another rarity I guess). Personally I have a website set-up with each mod we have installed along with a permissions link, mod page and any reference material we could find. Our users find that invaluable.

As it stands at the moment, our mod-pack gives our users a total of 7 books when they first login! I've had users complaining they're overwhelmed by the sudden influx of books versus their ability to find information when they need it. The book being craft-able is enough for most of my users to get the information they need when they need it.

My other issue with books on first spawn is that if you die early on without a chest, you lose all those books anyway. Most of our users lose the books anyway. Having to remember where you placed the book and then search through page by page to find a certain block you're interested in is quite tedious (Tinkers' Construct being a prime example) when compared to a quick Google search or wiki.

It is your mod though so if you don't want to implement it, that's fine. The option to disable the change-logs was the most wanted option on my part. We really enjoy your mod so thank you and keep up the good work!

โ€”
Reply to this email directly or view it on GitHub.

commented

OpenBlocks book is split into 3 sections and you can navigate to those seconds from the index page.

@denney We might add a way to disable them at some point, however, it's low priority on my list. Mod packs disabling books always means more time for us supporting users to give them information that we already supply. It's extremely easy for a user just to drag a book out of their inventory if they don't want the book.

Regarding the website/wiki: It's in the book. We don't have time/motivation to maintain both in-game and online documentaton.

commented

I do understand how useful the books are and how they help you to lessen the impact of repeated questions which must be tedious and on a typical modpack server its essential.

As Denney mentioned an option would be great, we actually like the fact that the book spawns on our monster server but on our Skyblocks server its quite premature to give them an openblocks book when they are literally days away from getting close to using the mod.

Our other server (WIP) is intending to be a heavily quest based server which will guide the player through our set up and again Openblocks and many other mods are not initially there to be used until much later on through the questing system, as we are hoping to have a deeply immersive storyline we want to grab the player at first log and guide them through the story with few distractions, I know its alot to ask as you are doing a lot of (great) work with the mod but surely as the changelog book config option is there it wouldn't be too much work to quickly add an open for the main book also?

commented

What's an optional option?

commented

Doesn't seem like the team is interested, for the record the code that gives the books can be found at

boolean shouldGiveManual = OpenBlocks.Items.infoBook != null && !persistTag.getBoolean(GIVEN_MANUAL_TAG);

The configs code:

https://github.com/OpenMods/OpenBlocks/blob/master/src/openblocks/Config.java

and an example how to check it:

if (!Config.irregularBlocksArePassable) return false;

If you feel like adding a pull request or forcing it yourself.

commented

I have the exact same issue as Yorkforce mentioned. My server is quest based and I don't want people to spawn with a book. If you could add this as an OPTIONAL option that be great.

commented

Well if @Yorkforce and @denney can't convince you never mind I guess.