OpenBlocks

OpenBlocks

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[Bug?] Elevators won't work properly

pawnedsauce opened this issue ยท 10 comments

commented

I currently just placed to elevators and then when I try to use them regularly it cannot elevate. In this situation block are between the 2 elevators and yes they are aligned properly on the same X level but when I clear all the block between them it works. I have even set the config to allow pass-through blocks set to "-1". The distance between the 2 elevators are 10 blocks exactly.

OpenBlocks version = 1.7.10-1.4
Current config = http://pastebin.com/fyVK4Gyd
EDIT: I threw in my config just in case

commented

Same issue here! :(
It sometimes works and sometimes doesn't :(

Gonna try the latest snapshot..

commented

Updated to Snap607 and disabled draining xp on usage (which was enabled by default for some reason :/ silly me..) fixed it :)

commented

XP drain was enabled at least since early MC 1.6.4 versions. I recently disabled this, since I was getting tons of bogus bug reports.

commented

I don't know if anything changed since then, but the world height isn't limited anymore, 256 is just the default

commented

Hmm? It never was more than 256. Few mods existed that tried to bypass it, but I'm not aware of any that was semi-usable and popular.

I may return option to ignore blocks, but as separate flag.

commented

Can't reproduce. Though I noticed that description of maxPassThrough is inaccurate - -1 is no longer special value (there was no need for it, since world has limited height, so setting in to 256 has same effect).

commented

So putting 256 would fix it? Because what's the cause is that it doesn't let me elevate when there is a single block between the elevators (any type of block)
I also changed that config to 100 still nothing - it is only 10 blocks apart

commented

As I said, I can't reproduce this issue. I checked default config and few modifications (in number of skipped blocks and search distance), including your config (with maxPassThrough > 0) and everything works as it should.

So only thing left is standard check-list:

  • config changed on server and not on client
  • XP drain (I see you disabled that)
  • invisible blocks (railcraft?)
commented

Side Note: Do we know if the Railcraft tracker blocks do affect the function of the elevator? If they do should the elevator ignore any block that can be placed over (Like tall grass and other blocks)

commented

Railcraft tracker blocks properly implement Block.isAir, so they are not a problem. I'm more worried about various "light" blocks for flood-lighting.