OpenBlocks

OpenBlocks

56M Downloads

Fan Block

mikeemoo opened this issue ยท 20 comments

commented

A fan. You aim it it in a general direction (any 360 degrees, like signs), and it very gently blocks entities away if it has line of sight.

commented

I just meant support 3rd party
If BC/IC2/UE is detected, require it
Would love to start doing some mod interop

commented

Have several sizes of it, which affects the fan's distance and its blocking range.

Also can it spin signs? :P (don't take that seriously)

commented

Is there a limited range on this?

commented

Also we should make our things OmniWrench compatible :D

commented

Also it should require power :P Because OP and such

commented

Also I love it :D

commented

Yeah gotta have a range limit. Maybe up to 40 blocks or something, but the ones very far away will barely have any noticeable effect at all. The closer you are, the stronger the blow (however, very weak regardless).

As for power: I don't really think so. I REALLY want to avoid power systems in OpenBlocks if possible. If it consumed redstone or coal I wouldn't mind, but screw power grids

commented

I know you meant 3rd party :) I dont think OpenBlocks should use any power system :/

commented

If not then the recipes need to be much more expensive. Example: Elevator.. WAYY! Too cheap for it's function, it's quantum teleportation effectively. I mean sure it's only vertical, but it makes all other Elevator mods redundant. It's not nice to make mods redundant unless they're bad mods :P

commented

Which mods does the elevator make redundant? :)

commented

It doesn't make elevators redundant... it's only another method for upwards travel. People could, just as easily, add a ladder transport or make an MFFS 3 "frame" elevator.

One thing that strikes me as quirky about it is that there's no ender pearl in the recipe. Usually, you'd think that actions requiring teleportation would require at least one ender pearl.

commented

Yup I agree about the ender pearl. I'll revisit that recipe.

commented

Back on topic, perhaps the fan's strength can be modified by a variance in redstone power. The stronger the signal, the farther the fan reaches.

commented

I like this idea teamvista.

commented

NeverCast. If I looked at the code for the comparator, I could implement teamvista's idea.

commented

It's bloody easy to implement.
Go ahead and implement it and make a PR, either Mikee or myself will review it :)

commented

Alright, I'll see what I can do.

commented

Also I think we should make it so that redstone disables, not enables. And they shouldn't have a collision area

commented

Fans are a bit.. yeah. I've been messing with (breaking) them in the latest commits. I'm not happy with them.

Their uses are quite limited in mob traps right now I found, and opted to use the extra utils conveyors in my own builds instead.

I'm happy for someone to rewrite or even just help come up with a better idea for these as I think they currently have little worth.

One thing that might work better is a alignment along axis and a straighter pushing area, so theyd be similar to conveyors.

commented

There's a fan for now, which'll do. might look to improve this at a later date