[1.12] When I placed two Sky blocks side by side the game crashes with GL Error
Lothrazar opened this issue ยท 4 comments
It just says "[17:14:21] [main/WARN]: GL Error in TileDrawStep: 1286" a whole ton of times
Looks like a Journeymap conflict?
Pastebin below
I'm unable to reproduce with just JourneyMap. Can you run command /gl_debug medium
and post logs? After that, extra logs can be disabled with /gl_debug disable
.
I'm fairly certain the error spam is caused simply by Optifine's presence along with the shaders enabled, rather than JourneyMap causing it. I was able to replicate this by enabling a shader pack using Optifine and placing the sky block. Screen completely froze and console was being spammed with the same error. Additionally even without a shader pack selected, the sky block render doesn't work at all. Disabling optifine resolves both of these afaik.
Yup, seems like Optifine problem. Can't do anything, so here are details from my side, if you want to report it to them:
Tested with: preview_OptiFine_1.12.2_HD_U_C8_pre.jar
More detailed log: https://gist.github.com/boq/673bb70f1c1dc5bcf669fb3ad86ce06a
What OpenBlocks is doing with framebuffer: https://github.com/OpenMods/OpenBlocks/blob/master/src/main/java/openblocks/client/renderer/SkyBlockRenderer.java#L60 - it's called after line this.mc.mcProfiler.endStartSection("prepareterrain");
in EntityRenderer
.