CubicChunks

CubicChunks

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Potential incompatibility with Dynamic Surroundings

asiekierka opened this issue ยท 9 comments

commented
    at net.minecraft.world.ChunkCache.getLightForExt(ChunkCache.java:133)
    at net.minecraft.world.ChunkCache.getCombinedLight(ChunkCache.java:79)
    at org.blockartistry.lib.chunk.PassThroughChunkCache.getCombinedLight(PassThroughChunkCache.java:108)
    at org.blockartistry.DynSurround.client.fx.particle.mote.MoteParticle.getBrightnessForRender(MoteParticle.java:160)
    at org.blockartistry.DynSurround.client.fx.particle.mote.MoteParticle.updateBrightness(MoteParticle.java:110)
    at org.blockartistry.DynSurround.client.fx.particle.mote.MoteParticle.onUpdate(MoteParticle.java:102)
    at org.blockartistry.DynSurround.client.fx.particle.mote.MoteAgeable.onUpdate(MoteAgeable.java:58)
    at org.blockartistry.DynSurround.client.fx.particle.mote.ParticleCollection.lambda$static$0(ParticleCollection.java:56)
    at org.blockartistry.lib.collections.ObjectArray.removeIf(ObjectArray.java:79)
    at org.blockartistry.DynSurround.client.fx.particle.mote.ParticleCollection.onUpdate(ParticleCollection.java:112)
    at net.minecraft.client.particle.ParticleManager.tickParticle(ParticleManager.java:238)
    at net.minecraft.client.particle.ParticleManager.tickParticleList(ParticleManager.java:224)
    at net.minecraft.client.particle.ParticleManager.updateEffectLayer(ParticleManager.java:208)
    at net.minecraft.client.particle.ParticleManager.updateEffects(ParticleManager.java:164)
    at net.minecraft.client.Minecraft.runTick(Minecraft.java:1900)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1097)
    at net.minecraft.client.Minecraft.run(Minecraft.java:3940)
    at net.minecraft.client.main.Main.main(SourceFile:123)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
    at org.multimc.EntryPoint.listen(EntryPoint.java:143)
    at org.multimc.EntryPoint.main(EntryPoint.java:34)```
commented

Did it crash? If it didn't, it should be fine. ChunkCache is modified my CC.

commented

It did crash, or at least VanillaFix caught it as a crash.

commented
commented

You need to disable DS caching in config after this commit.
This line is not used anymore after this.

commented

This issue is still open, as a new (or previously unmentioned bug) has arisen that causes the world to hang indefinitely when entering the nether with both CC and DS. I've commented on the corresponding issue at DS here: OreCruncher/DynamicSurroundings#229

commented

I've seen it. It's unlikely there is anything I can do about it, but I will have to see what causes it.

commented

So, running Forge 14.2.3.5.2847 and Cubic Chunks 0.0.1003.0-SNAPSHOT-all with dynamic surroundings 3.5.4.3 I have seen no sign of this issue whatsoever and did absoultely no config whatsoever, is it fixed?

commented

There have been reports of severe performance issues in the nether. I'm not sure about configuration.

commented

I have noticed 0 drop in FPS or increase in CPU or RAM usage in the nether beyond what is expected (due to the amount of lava lighting in the nether), all with default Dynamic Surroundings config and essentially default CubicChunks config (A few modded dims in the blacklist), I can not speak for everyone, but I have not noticed preformance issues with it