OptiFabric

OptiFabric

9M Downloads

Optifabric support for Vulkan API and FidelityFX Super Resolution?

LiberteIV opened this issue ยท 0 comments

commented

Hello,

I'm here to mention this mod https://github.com/xCollateral/VulkanMod which allows to start minecraft with the Vulkan API instead of OpenGL, chances are if the mod get's enough attention.. it might support FidelityFX Super Resolution which will drastically improve performance.
As an example this mod https://www.nexusmods.com/aplaguetalerequiem/mods/9 replaces DLSS with FSR in A Plague Tale Requiem, without the mod i had an average of 40 FPS on a GTX 1080 Ti 1440p ultra settings. With the FSR mod on Quality mode i had an average 80 FPS with the same settings while the image still looked even better then native.
Those results are crazy.
I beleve this (DLSS and FSR) are the future and will be supported by all major upcomming games.
The potential is to much to be ignored, my opinion.

Taking a look at VulkanMod's github page it clearly says this: "This is a fabric mod that rewrites Minecraft OpenGL renderer to use Vulkan API."
With 12,163 downloads the mod is still pretty smal compared to fabric / optifine / sodium, then again imagine what Fabric, VulkanAPI, Optifine, and FidelityFX Super Resolution could do together, i have no doubt minecraft's performance would skyrocket.

Seus Shader and Patrix Resourcepack are very performance hungry, getting an average 60 FPS with both enabled, i consider them both mandatory for playing minecraft as they look really good.
With Vulkan and FSR those 60 FPS could easily turn into 120.
At this moment using optifine with fabric requires optifabric, combining those mods with vulkanmod results in a game-crash.
By creating this "issue" i hope to bring more attention to the vulkanmod and it's potential for FSR.
If fabric, optifine, and optifabric would officialy support vulkanmod...

Seus PTGI + Patrix