OptiGUI

OptiGUI

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texture change under biome doesn't work

Bradlu378 opened this issue ยท 11 comments

commented

I have a texture pack that changes the animated image depending on the biome, but reproduces only the standard.
I have attached the file of this texture pack.
On optifine everything works and I really wish that this function was also in OptiGUI

[Dark] Animated Fox Gui - Ekuzen & oakar258.zip

commented

Does it work with OptiGUI+Animatica?

commented

only standard animation that does not change depending on the biome

commented

image

standart animation without biome/world checks

commented

ok, i'll keep it in mind

commented

Can confirm, it's not "loading order".
This code is being rewritten as part of #32. With the new code, it will be easier to track if something is not configured correctly. I'll make sure to test this resource pack before releasing beta 4.

commented

Thanks, I'll be waiting for this update.

commented

Please keep the issue open until the fix actually gets merged, so I don't accidentally forget about it.

commented

That resource pack behaves differently from my expectations, tho it works on OptiFine, so I'll fix OptiGUI.

commented

is update inside inventory possible? for example, it change texture depending on the biome only when i reopen my inventory. Is it possible to doesnt reopen it? its can reproduce is you have invmove mod or flying on elytra through biome

commented

Yes I know that this happens, because of optimizations, I partially fixed it locally tho, will push it sometime when I'm done (the code change is also needed for the book GUI)

commented

Now it updates every game tick. Will be released hopefully today with the full 2.1.0 release (after 1.20 loom mappings are available)