Conditioned Attribute modifier Stacks each tick
keleko34 opened this issue ยท 4 comments
Minecraft Version 1.18.1
Origin Version 1.3.11
Example Conditioned Attribute Modifier:
"type": "origins:conditioned_attribute",
"modifier": {
"name": "Speed reduction",
"attribute": "minecraft:generic.movement_speed",
"value": 1,
"operation": "addition"
},
"condition": {
"type": "origins:biome",
"condition": {
"type": "origins:category",
"category": "desert"
}
}
The modifier stacks every 20 ticks rather than just apply once
changed it to "multiply_base"
and the issue went away, I will use that for now, just strange that "addition"
is stacking for me. (No mods other than JEI added)
I can't actually replicate it. As per usual, /reload
breaks power, in this case the prior modifier stays active, and a new one is applied, but I can't replicate it during actual gameplay.