[1.19.2] block_collision condition ignores provided block_condition
notWaterGuy12 opened this issue ยท 2 comments
I was experimenting with an idea for a mechanic in a modpack, and when I used the action_over_time power with a block_collision condition, it ignored the block condition I gave it. Tested using "block" and "in_tag" conditions, both of which didn't work.
The block_condition
field was added to the block_collision
entity condition type in Origins 1.8.0 (official Fabric version). The unofficial Forge port currently only has 1.7.x ported