[1.20.1] `exposed_to_sun` is actually checking the z+1 position
LTCatt opened this issue ยท 5 comments
It relates to the negative coordinates. At (100, 100) the detection is perfectly fine, but at (-100, -100) it is detecting (-99, -99).
I'm sorry, but is there an expected time for this to be fixed? My players are already abusing this bug :/
Okay, I've gone in and fixed the issue.
The issue was that the conversion of the exposed_to_sky
condition check did not use the block position of the entity, but rather the regular position, with dropped decimals.
So standing on -99.5 would result in checking -99, rather than -100.