Jarva opened this issue 3 years ago ยท 0 comments
{ "type": "origins:modify_damage_taken", "damage_condition": { "type": "origins:name", "name": "starve" }, "modifier": { "operation": "multiply_total", "value": -1 } }
This reduces the damage to 0, and still plays the hit animation but it doesn't play the animation in Origins Fabric