Technomancer Laser
NukularRandom13 opened this issue ยท 1 comments
Origin
Which origin needs the balance?
Technomancer
Power(s)
Which power(s) need(s) to be balanced?
Laser
Mana Cap
Balance Suggestion
Do you have any ideas about how it could be balanced?
The laser barely ever registers that it hits things, even if its a straight shot with hitboxes showing to see that they hit, I guess I just want a way to make it function as a weapon better?
The Mana Cap is annoyingly low, if it were increased by even 50% i think the origin would be much more capable of competing with other origins.
The way the damage is done is a limitation of how the damage is calculated and done. Looking at the bottom of an entity is the best way to deal damage.
I have made some balance changes to (hopefully) make the Technomancer more competitive by altering the mana values for some powers and increase the rate of replenishing.